Go into the entitybank and find the .fpe file for the entity that you want to activate a weapon:
Add this section of code into your entity's file (If a section LIKE this already exists, then alter it to your settings):
;Identity Details
isweapon = scifi\blaster
quantity = 1
speed = 100
Just replace "scifi\blaster" with the weapon path of your desired weapon.
It would be ideal to take the section from the REAL weapon's .fpe file and put it into this entity's fpe file, so you know the settings will be the same.
The one and only,
~PlystirE~
Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!