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MaraBane
16
Years of Service
User Offline
Joined: 21st Jan 2008
Location:
Posted: 28th Jan 2008 03:34
srry to ask a noobish question but ive tried everything and i cant find any forum threads that make sense to me.i am having a problem with placing limbs.
i used this:
make mesh from object 1,1
add limb 1,1,1
offset limb 0,0,100

im tryin to set a limb ahead of camera to check for collision between the camera and the limb for shooting. it tells me i need to link limbs in chain sequence.thnks for any help
LBFN
17
Years of Service
User Offline
Joined: 7th Apr 2007
Location: USA
Posted: 28th Jan 2008 15:25
You need to see how many limbs the object currently has, and then add the next limb; like this:


You are probably wondering why I didn't add one to the 'checklist quantity' to get the next limb. This is because it is zero based. [From the help files: When referencing
the limbs by number, the limb index starts at zero. This index differs from the index used to search the checklist, which
has an index starting at one. ]

Additionally, the code you listed for offsetting the limb did not contain the object number and limb number. Also, the values for the x,y, and z offsets are real (float) numbers. I have listed it correctly in the snippet.

Hope this helps,

LB

MaraBane
16
Years of Service
User Offline
Joined: 21st Jan 2008
Location:
Posted: 30th Jan 2008 00:45
thnks alot but i decided to just lock an object on camera far away to check for collision between the camer and that

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