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FPSC Classic Scripts / Opinions to improve speed

Author
Message
Trust
16
Years of Service
User Offline
Joined: 28th Jan 2008
Location: Milano
Posted: 29th Jan 2008 10:35
I have watches that with 5 near enemies the game it slows down.

Configuration:

P4 Prescot 2.8Ghz

1Gb Ram dual chanal

GeFroce 6600

If the spawn of the enemies to activate when it is caught up a zone of the level it goes better?

You have of the councils? The game that I am creating previews wide levels (on two plans).

The Game Jurnalist
Sethon
16
Years of Service
User Offline
Joined: 29th Jan 2008
Location:
Posted: 30th Jan 2008 02:57
Use a trigger zone to spawn? lol
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 30th Jan 2008 15:23
The AI in FPSC is a major cause of slowdown in many cases.

I would suggest wise placement of entities of your level. Try not to have more enemies than are necessary. And also, try to keep your levels rather small.


The one and only,
~PlystirE~

Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!

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