Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Destroy Entity Script

Author
Message
starmind 001
FPSC Reloaded Backer
17
Years of Service
User Offline
Joined: 23rd Sep 2007
Location:
Posted: 31st Jan 2008 18:59
This script is a simple script that will destroy an entity using a trigger zone. It won't make barrel explode it will just make them disappear. Place this as your main.fpi for the entity you wish to get rid of. Then in your trigger zone use plrinzoneactivate.fpi and make sure you put ifused= entity name and you will get rid of thatentity when you step in the trigger. Hope this help some people.



Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 1st Feb 2008 09:20
Nice, starmind.

But the first line of your script can be removed, as it doesn't do anything really.


The one and only,
~PlystirE~

Sethon
16
Years of Service
User Offline
Joined: 29th Jan 2008
Location:
Posted: 3rd Feb 2008 20:39
Very nice! Thank you!
GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 7th Feb 2008 14:58
Thanks I can use this

Login to post a reply

Server time is: 2024-11-24 03:25:20
Your offset time is: 2024-11-24 03:25:20