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Geek Culture / [LOCKED] The Viking Age is Recruiting

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the viking age
16
Years of Service
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Joined: 31st Jan 2008
Location:
Posted: 31st Jan 2008 20:52
Hey everyone I hope this is the correct forum for posting a recruitment thread and if not I apologise and welcome a moderator to move it.

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Team name:
Saga Studios Team.

Project name
The Viking Age

Brief description:
The Viking Age is an SMORPG. The game is a realistic MMORPG set during the Viking era some were between 700 to 1100 AD. Players will have access to such varied elements as crafting, combat, land and structure ownership, advanced pet system, ships and a whole range of resource collection from collecting milk from your cow(which will grow and get better)to felling trees, fishing from land or off your boat to hunting whales and setting traps.

As you can tell the game is heavily based on freedom. You might spend your days mining ores and then go fight only to find that the strength you got from mining lets you deal more damage in combat. You could take quests that will actually have an effect or you could simply wander out of were you start and never look back. Players can create everything in the game if they have trained their skills. There are no character classes, you get better at what you do, both in terms of those skills and attributes and those attributes can then affect other skills.

Remember always that the game is also based as much as possible on realism. There will be very little magic (mainly only in the Norse mythology and even then not in the way it is currently portrayed).Also a player will never be able to wander the lands slaying anything and everything. Partying will always be of great importance be it to hunt down the bear that attacked a farm, fighting off a Viking raiding party or simply going whaling.

Target aim:
Retail (PC). The current priority is to create a prototype using Visual 3D .net.

Compensation:
Compensation is based on profit sharing based on development input.

Target Platform:
PC

Technology:
Language: C# (primary)

3D Engine: Visual 3D .net

Physics: Integrated V3D.net physics

Network: Integrated V3D.net

Sound: Integrated V3D.net

The project is to use the Visual 3D .net software to rapidly produce a prototype. With investment funds we hope to acquire from this prototype we will then get a full studio license for the V3D.net.

Team structure:

Design Lead/Project Manager:
Odin

3D Artists:
Jamie
JB
Xerbee
Christo

Concept Artists:
Samuli

Music Lead:
Jaap

Community Forums:
http://sagastudios.net/e107_plugins/forum/forum.php

We currently have the following vacancies:

TECH TEAM
2 X C# Programmers
-As we plan to use V3D.net we will more than likely be requiring the creation of scripts as opposed to modifications of the actual game/architect engine. For this reason these programmers will initially be general tools programmers as opposed to server/client specific.

ART TEAM
3 X Concept Artist
6 X Modellers
3 X Texture Artists
2 X Riggers/Animators

SOUND
1 X Sound Effects Technician
To add to the atmospherics of the game I see sound as being almost as vital as some of the art assets that will be in the game. Sound effects will range from tool use to combat to ambient and wildlife.

2 X Voice Actors
One male, one female

DESIGN
1 X Game Designer

1 X Level Designer

1 X Storyline/Script writer

So if you're interested simply fill in an application forum here:
http://sagastudios.net/e107_plugins/forum/forum_viewtopic.php?146.0

If you need to get in contact with me you can email me at whoateallthepie@hotmail.com which is where you can also get in contact with me on MSN. I look forward to your response.

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Improving the virtual world, one polygon at a time.
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 31st Jan 2008 21:36
No team requests allowed on this forum, please.

Thanks.


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