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FPSC Classic Scripts / Moving Skyboxes?

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Sethon
16
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Joined: 29th Jan 2008
Location:
Posted: 1st Feb 2008 05:21
Hey, sorry for asking so many questions in one day, but here's yet another one..

I've been working on a Sci-Fi FPS for quite a while now, where you are a Military Trainee, being sent on different missions. And I got to thinking: "Wouldn't it be awesome if I created a dropship, then, could make a 'flying' skybox around it, to act as if the ship were moving?

I did a search and came up with nothing, so I was wondering. Is this possible?
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 1st Feb 2008 09:45
It's not like we get a LIMIT on how many questions we're allowed to ask in one day, Sethon. Don't apologize, we're here to help, no matter how many times.


There currently is a way to have a "moving" part of the skybox. The scripting command is something like.... "skyscroll=X"

It's not a very dynamic command, though. You can't set how fast it scrolls, and... it only scrolls above you... you can't have a moving sky ALL AROUND you.


The one and only,
~PlystirE~

Sethon
16
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Joined: 29th Jan 2008
Location:
Posted: 2nd Feb 2008 03:40
Thanks a lot, Plystire, you really make me feel at home on the forums, haha.

And thanks. So I get an ordinary skybox, then add that part of the script into the .X file? Or something else?

Thanks again!

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