OK folks - here's version 4!
It's actually level 3 - the Castle Wall level.
I've done a bit of tweaking with the settings that should have solved a few of the issues raised.
The jerkiness of the paddles has been fixed - an error on my part that. Oops...
It does start off slow - on purpose. But it gradually speeds up. Watch the CPU vs CPU match for a minute or two to see what I mean...
Latch:
I've left some of the on-screen readouts on the screen in this version - including the FPS.
I also don't get any slowdown with the build final exe. If anything it's a touch faster.
My problem is that I never get above 61 fps in any program - due I think to the refresh rate of my twin flat screen monitors.
@All:
I have discovered something I didn't know about Build Final...
If I compile as a normal exe, then the exe of Pong is 1.8MB. My media folder contains 6.4MB, so when I use Build Final it should be around 8MB right?
The current version was 34MB!!
In my project folder, I have a Store directory as well as the Media directory. Store contains all my media ready for when I need it and I copy files into the Media folder when I add them to the program.
I've discovered that Build Final includes
ALL compatible files in
ALL folders of the project directory - whether you have used them in your program or not!
So I moved my Store folder outside the project directory and when I used Build Final, it magically went down to 8MB!
That's why the version 4 exe is only half the size of the V3 exe - despite it having dozens more MP3's, sound effects, models and images in it.
Notes About V4:
* Only Single Player Works Still
* Switch Camera Modes With The Tab Key
* Press F2 To Use The Mouse To Control The Paddle
* Press F1 To Use Switch Back To The Keyboard
* Left Shift Takes A Screen Snapshot
* Added Another Textured Plain Beneath The Playing Area
* Fixed The Stadium Banner In The Reflection
* Un-Squashed The Crowd A Little

* Scaled The Ball Shadow When Bouncing
* Fixed The Towers Textures
* Added Guns To The Paddles For A Later Level
* Added Light To The Paddles When The Ball Hits The Laser Fence
* Fixed Most Of The 'Iffy' Collision
* Added An Impact Flash When The Ball Hits A Paddle
For those of you who are struggling to play even this optimized version because it's too slow, I'll be adding an options screen so you can knock the screen down to 16bit colour and disable the reflections.
Download:
here
TDK_Man