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FPSC Classic Models and Media / characters using anim8tor

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samwii
16
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Joined: 4th Feb 2008
Location:
Posted: 4th Feb 2008 17:39
Hi guys im fairly new to fpsc do any of you know if its possible to make fpsc characters using anim8or???
bobert
17
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Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 5th Feb 2008 00:01
easy answer, no

in the immortal words of cheeshead you are a forum ruiner guy!
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 5th Feb 2008 00:58 Edited at: 5th Feb 2008 00:58
Welcome to the forums...
as you can see most of the users are really friendly to new users to FPSC.

I cant help you with he anim8or stuff...since i dont use it.
But! If it can export to X-format...than i dont see the problem.

fik
20
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Joined: 28th Sep 2004
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Posted: 5th Feb 2008 02:24
Unfortunatly there is no way too export animation's from Anim8or in any usable form. Static entitys can be exported as .3ds or obj files and converted with some progs out there. Like lithunwrap(if you can still find)which will convert and as you will need something to uv map model as anim8or uvmapping very basic.
Daniel wright 2311
User Banned
Posted: 5th Feb 2008 10:23
yes you can inport and export bolth models and animations from anim8tor, if you have unwrap you can take a 3ds file convert it into x then add the motions files. and visa versa

Dsw
samwii
16
Years of Service
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Joined: 4th Feb 2008
Location:
Posted: 5th Feb 2008 18:34
so can you?
fik is saying you cant, it would help if i can since anim8or is the only programme that im fairly good at

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