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Newcomers DBPro Corner / Dark basic pro only things

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Crystal shadow
16
Years of Service
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Joined: 6th Feb 2008
Location:
Posted: 7th Feb 2008 19:53
Im in a programming class right now. I have taken it once with DB clasic, and Im trying out Pro for semester 2. I have finished my first pro game, but I have no Pro only things in my game that the others cant do. Can someone tell me how to do a few pro only things to make my game very good?
TDK
Retired Moderator
21
Years of Service
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Joined: 19th Nov 2002
Location: UK
Posted: 7th Feb 2008 23:48
I would do a quick search for things shader-related and look into using multiple cameras or using Render Camera To Image.

There's also Advanced Terrains.

TDK_Man

Crystal shadow
16
Years of Service
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Joined: 6th Feb 2008
Location:
Posted: 8th Feb 2008 14:36 Edited at: 8th Feb 2008 20:21
Advabced terrain? do I have to make those or are they premade? do you want me to add my code? oh and how do I use skyboxes?
Sven B
19
Years of Service
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Joined: 5th Jan 2005
Location: Belgium
Posted: 9th Feb 2008 08:16
Skyboxes are again something DBC users can do too. They're usually just an oversized box (within the camera range) that contain a sky texture.

Advanced terrains are loaded like a model using a bitmap file.

Features in DBP that aren't available in DBC would be:
- Some sprite commands (alpha, diffuse, priority, animated sprites, texture coordinates, etc.)
- Some animation commands (dvd chapters, etc.)
- Camera's (multiple camera's, render to image, etc.)
- 3D commands (global creation of objects, MD3 textures, smoothing, diffuse, specular, emissive, various mapping and shading commands, (pixel) shaders, vertex commands, etc.)
- Particles (DBC can do this, but needs some knowledge and lines of code)
- 3DMaths (DBC can do this too, but not as fast)

These are probably the most important.
I also didn't have the enhanced version, so memblocks didn't exist in DBC too.

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.

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