Quote: "I said it looks GOOD. I'm proud of them. I really am."
You also said that, Crytek 2 was capable of the same things in Crysis; which is just pure BS.
Don't be fooled by Crysis' useage of soft-particles and huge numbers of instanced identical geometry to give the illusion of materials breaking apart.
The very real difference is what LucasArts are using for this game reacts on a material basis to work, break and bend just like real-life materials dependant on it's make-up. It goes much deeper than simple "this thing broke apart and spintered", objects can actually get stuck in others dependant on force and material on material type as well as the velocity, bounderies and such at the time of impact.
We're not talking some simple faked effects, but stuff that is on-par with what real films use because IT IS a real-time version of what ILM use.
As far as the Euphoria aspect goes, if you think the basic Havok Ragdoll stuff in Crysis is even close to Ragdoll Inverse Kinemetic Generated Animations (aka REALISTIC MOVEMENT ON PAR WITH MOTION CAPTURE THAT IS GENERATED BY THE COMPUTER ON THE FLY) well then quite frankly you should NEVER comment on new technology in video games EVER AGAIN!
In-fact I ban you from speaking period, for being so retarded as to be judging a Cerloin Steak against a McDonalds Hamburger and firmly believing that McDonalds does it better cause it's presented in that nice bag and case.
Fact is we all know what tastes better and quite frankly is better. You on the other hand have obviously had one to many TGC burgers and firmly can't tell the difference between Quality and Graphical Fluff.
I mean hell FPSC X10 is just like playing Unreal Tournament 3, eh?
Oh for those wondering about the fact it's comming out for the Wii, DS, PS2, 360 and PS3.
While yes, the lower-end consoles won't be able to handle the same physics; something interesting to note is that every single version of the game isn't a port. In-fact while they all have the same storyline and basic premise of "do cool **** with the force" they're all being independantly developed specifically for that given system.
So don't look at them as straight ports, but very personalised version that are aimed at the strengths of each system and pushing them to the absolute limits they have.
What I've heard though, it's like PSI-OPS on steriods. I absolutely LOVED that game to bits. So have high hopes for this when it comes out.