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Geek Culture / Star Wars: Force Unleashed

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Gil Galvanti
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Posted: 9th Feb 2008 18:36 Edited at: 12th Feb 2008 22:52
Hey,
Even if you're not a fan of Star Wars, the way they are combining different physics engines in this game is looking pretty amazing so far, so I thought some people might be interested.
Video


SunnyKatt
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Posted: 9th Feb 2008 18:47
They look nice, but CryEngine physics are better. (only watched about 30 secs.)

ionstream
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Posted: 9th Feb 2008 19:04
Watch the rest :/ .

This game looks amazing, along with the Indiana Jones game! I really can't wait to play it!

The crazy
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Posted: 9th Feb 2008 19:08
thats amazing

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Gil Galvanti
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Posted: 9th Feb 2008 21:05
Quote: "They look nice, but CryEngine physics are better. (only watched about 30 secs.)"

You have to watch more than that .


Oolite
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Posted: 9th Feb 2008 22:27
Its the character ai you want to watch for, i've been following the development of that engine for ages, i hear its featuring in the new gta aswell, but i'm not sure how in depth.

Osiris
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Posted: 9th Feb 2008 23:28
Quote: "They look nice, but CryEngine physics are better. (only watched about 30 secs.)"




Wow...just...wow...

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
SunnyKatt
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Posted: 10th Feb 2008 01:53
mmkay. Saw the whole video this time. It was nice and all, but havoc is used everywhere, big whoop, euphoria was nice looking, and the DMM is great, but like I said, stuff bends and breaks in crysis too. Move through some reeds in the swamp, they bend around you, bust a tree, it splinters, etc. Overall, i'm not very impressed, I've seen this before. What they should be working on is the graphics. That monster thing didn't look scary at all, proportions were all screwed up, etc. Nowadays games should look like we're walking through a piece of art. But I did enjoy seeing it, and thanks to gil for posting it.

Keo C
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Posted: 10th Feb 2008 02:05
Oh cheer up.




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Inspire
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Posted: 10th Feb 2008 06:30
I think it looks fantastic. Totally buying it.

Bizar Guy
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Posted: 10th Feb 2008 07:46
@Zeke... it's not even worth arguing with you. I'll let someone else do it.

Anywho, yeah, this game does look quite amazing. I'm not fond of the idea that it's yet another thing taking place right in that really tiny piece of Star Wars history, but the way the three systems interact is amazing. From what I've seen of the gameplay, you wont just be sandboxing the whole time either, which is great. I'll see how it goes. I probably wont get it either way, as I have a Wii, and I've already got my light saber game for it.


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Zorek
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Posted: 10th Feb 2008 08:26
i can't wait til this comes out!!!

it's gonna be AWSOME.

i also heard that you use the force more than the light sabre.

all for me and non for all!!!
Darth Vader
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Posted: 10th Feb 2008 12:15
Quote: "as I have a Wii, "

It's coming out for the Wii. Watching the video now!


David R
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Posted: 10th Feb 2008 18:57
Quote: "Nowadays games should look like we're walking through a piece of art. "


Or, how about this novel concept: Nowadays, games should look like fun!

Whoa!


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Mr Z
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Posted: 10th Feb 2008 19:45
Quote: "Or, how about this novel concept: Nowadays, games should look like fun!"


Amen to that.

But I would personally enjoy running into an room and throw around stormtroopers like toys!

Darkness, you haunt me. If I give in, I would be an monster beyond imagining. Light, you guide me. Thanks to you, I see past the nothingness. Life, I choose to live in the light.
Jeku
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Posted: 10th Feb 2008 20:21
Quote: "Or, how about this novel concept: Nowadays, games should look like fun! "


Agreed 99% of the time. There's that 1%, like Rez, where the game isn't *fun* per se. It's such a visual and audio feast and unlike any other game, that you just want to get through the whole thing. It's like a treat for your brain.


Bizar Guy
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Posted: 10th Feb 2008 21:17 Edited at: 10th Feb 2008 21:18
Quote: "It's coming out for the Wii. Watching the video now!"

...yes, I know. If fact, it's coming out for every single console on the market (makes sense, as it's claiming to have the status of a star wars episode). However, the Wii version can't handle the physics or graphics, so is instead becomes the Lucas Arts long awaited Wii light saber game for the most part. It has pretty good physics on the Wii, but nothing like the 360 and PS3 versions. And you don't get my full quote:
Quote: "I probably wont get it either way, as I have a Wii, and I've already got my light saber game for it."

I'm referring to No More Heroes. The Wii version would have to be mind blowing for me to use my limited budget on it. The one reason I might get it is because it also has a 2 player fight mode, which I might get to play with my friends. As it is though, I'm extremely happy with my selection of light saber games.


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Seppuku Arts
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Posted: 10th Feb 2008 21:53
Quote: "mmkay. Saw the whole video this time. It was nice and all, but havoc is used everywhere, big whoop, euphoria was nice looking, and the DMM is great, but like I said, stuff bends and breaks in crysis too. Move through some reeds in the swamp, they bend around you, bust a tree, it splinters, etc. Overall, i'm not very impressed, I've seen this before. What they should be working on is the graphics. That monster thing didn't look scary at all, proportions were all screwed up, etc. Nowadays games should look like we're walking through a piece of art. But I did enjoy seeing it, and thanks to gil for posting it."


'Euphoria was nice looking'...I watched Euphoria in its earlier stages, it was capable of doing the things Cry Engine Physics is capable of doing, I remember seeing the video where they shot R2D2 through different materials and they all broke realistically dependent on their material type. Euphoria is made by the same people who made Endorphin - Ragdoll physics engine used in 3D rendering, it using mock mo-cap data to provide extremely realistic human physics and behaviour and Euphoria is the game equivalent with more breakage features, this is shown in their early Indiana Jones video, where there drop things on him as he tries to cross a bridge - very powerful.

This game mixes that very power engine with other...so 'Euphoria was nice looking' is a huge understatement.

As for the scary monster thing, do all violent video games have to be scary?

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SunnyKatt
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Posted: 10th Feb 2008 23:04
I said it looks GOOD. I'm proud of them. I really am.

NeX the Fairly Fast Ferret
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Posted: 10th Feb 2008 23:16
The Euphoria engine looks incredible - I imagine that it's either going to eat processor or be very specific about what it does though.

Gil Galvanti
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Posted: 12th Feb 2008 01:40
Quote: "The Euphoria engine looks incredible - I imagine that it's either going to eat processor or be very specific about what it does though."

Well at least it will be for console, so you won't have to have a supercomputer to run it .


Zaibatsu
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Posted: 12th Feb 2008 05:02
Technical aspect looks amazing, will buy it just for that. I'm really not fond of the time period though, I think they should make some games in the time period of Timothy Zahns Thrawn Trilogy.

AlanC
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Posted: 12th Feb 2008 06:25
There is even more good news !!

Its coming out for the n-gage.

Orrion Carn
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Posted: 12th Feb 2008 07:10
This is gonna be a good game. So's Indie.



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Raven
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Posted: 12th Feb 2008 09:06
Quote: "I said it looks GOOD. I'm proud of them. I really am."


You also said that, Crytek 2 was capable of the same things in Crysis; which is just pure BS.

Don't be fooled by Crysis' useage of soft-particles and huge numbers of instanced identical geometry to give the illusion of materials breaking apart.

The very real difference is what LucasArts are using for this game reacts on a material basis to work, break and bend just like real-life materials dependant on it's make-up. It goes much deeper than simple "this thing broke apart and spintered", objects can actually get stuck in others dependant on force and material on material type as well as the velocity, bounderies and such at the time of impact.

We're not talking some simple faked effects, but stuff that is on-par with what real films use because IT IS a real-time version of what ILM use.

As far as the Euphoria aspect goes, if you think the basic Havok Ragdoll stuff in Crysis is even close to Ragdoll Inverse Kinemetic Generated Animations (aka REALISTIC MOVEMENT ON PAR WITH MOTION CAPTURE THAT IS GENERATED BY THE COMPUTER ON THE FLY) well then quite frankly you should NEVER comment on new technology in video games EVER AGAIN!

In-fact I ban you from speaking period, for being so retarded as to be judging a Cerloin Steak against a McDonalds Hamburger and firmly believing that McDonalds does it better cause it's presented in that nice bag and case.

Fact is we all know what tastes better and quite frankly is better. You on the other hand have obviously had one to many TGC burgers and firmly can't tell the difference between Quality and Graphical Fluff.

I mean hell FPSC X10 is just like playing Unreal Tournament 3, eh?

Oh for those wondering about the fact it's comming out for the Wii, DS, PS2, 360 and PS3.

While yes, the lower-end consoles won't be able to handle the same physics; something interesting to note is that every single version of the game isn't a port. In-fact while they all have the same storyline and basic premise of "do cool **** with the force" they're all being independantly developed specifically for that given system.

So don't look at them as straight ports, but very personalised version that are aimed at the strengths of each system and pushing them to the absolute limits they have.

What I've heard though, it's like PSI-OPS on steriods. I absolutely LOVED that game to bits. So have high hopes for this when it comes out.

Digital Awakening
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Posted: 12th Feb 2008 12:03
WOW, that's really amazing! The only thing I'm worried about is the controls. Usually Star Wars games have a lot of controls to allow the player to use the force and this distracts me from enjoying a game. Would be interesting to see how they use the Dualshock 3, using the force with the motion sensor might be more intuitive (and it got rumble).

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SunnyKatt
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Posted: 12th Feb 2008 12:08
I stand corrected, but... I as a player do not really care how it's done...

Oolite
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Posted: 12th Feb 2008 13:53
I think raven covered everything we all wanted to say but couldn't be bothered, at least me anyway.
Quote: "I as a player do not really care how it's done..."

You as a game creator should care, this is pretty groundbreaking stuff that is set to change the entire game making industry.

Mr Z
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Posted: 12th Feb 2008 15:42
I just hope it is as fun as it looks good with the graphics and physics and stuff.

Darkness, you haunt me. If I give in, I would be an monster beyond imagining. Light, you guide me. Thanks to you, I see past the nothingness. Life, I choose to live in the light.
Jeku
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Posted: 12th Feb 2008 17:36
Quote: "this is pretty groundbreaking stuff that is set to change the entire game making industry."


Is it though? The video looked a bit gimmicky. All the player did the entire time was hurl stuff through the air. That is not a game, and would get old very fast.

If the physics isn't the main focus, then it has a shot I guess. Physics in games is getting somewhat cliche.

I mean, if there was a gameplay video and all they did was show you how nice the lighting is, wouldn't you be a bit suspicious of the actual gameplay?


Beast E Gargoyle
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Posted: 12th Feb 2008 18:02
I can't wait till this game comes out to get it! But I will have to settle for the Ps2 installment because I don't have a ps3 yet. Laters, Beastegargoyle

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Person99
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Posted: 12th Feb 2008 18:25 Edited at: 12th Feb 2008 18:29
I have been following this game quite a while now. According to what I have seen out of the production diaries and interviews, is that even if the game won't be too great, they are trying to tilt it a little more to the PS3, which means pushing it towards developers, which then means we are very likely to see these engines being used in even more games.

Worst case scenario: DMM flops (Euphoria didn't, GTA IV and several others also use it) and ends up being Red Faction all over again.

Best case scenario: The game is O.K, ain't great, but the engines are great, and more and more developers use it. <-- Most likely.

Note about Euphoria: Euphoria is not just a ragdoll physics engine. It is an engine that mixes AI and Ragdolls, basically making the AI actually use the skeleton like you'd expect. And of course, with this, you'd expect bugs, so we will probably be seeing stormtroopers tripping over themselves and jedi hitting their heads on metal bars in early versions.

Note about DMM: It may look great, but if you play closer attention you can see that unless they have fixed the level reaction problems since 2006, this could end up being Red Faction all over again.
SunnyKatt
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Posted: 12th Feb 2008 19:00
Quote: "Quote: "I as a player do not really care how it's done..."
You as a game creator should care, this is pretty groundbreaking stuff that is set to change the entire game making industry."

But as a game player I wouldn't care how it's done.. If it was my game I would. I as a player dont care how the glass shattering is coded, as long as the glass shatters. As a programmer it is obviously way different.

Gil Galvanti
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Posted: 12th Feb 2008 21:55
Quote: "Best case scenario: The game is O.K, ain't great, but the engines are great, and more and more developers use it. <-- Most likely."

How is that best case scenario? The best case would be that the game is also great .


Insert Name Here
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Posted: 12th Feb 2008 22:08
The best case scenario is never the most likely one.


This image is purely work in progress.
Gil Galvanti
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Posted: 12th Feb 2008 22:40
I didn't say most likely and neither did you, you said "best case" .


David R
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Posted: 12th Feb 2008 22:43 Edited at: 12th Feb 2008 22:45
Quote: "I mean, if there was a gameplay video and all they did was show you how nice the lighting is, wouldn't you be a bit suspicious of the actual gameplay?"


Don't most games these days have their gameplay retrofitted in a couple of days prior to shipping?

Quote: "If the physics isn't the main focus, then it has a shot I guess. Physics in games is getting somewhat cliche."


I agree - physics engines etc. have become the new fad; people are making stuff to use physics just for the sake of it, rather than for something useful - not unlike the atrocious games that came out using 3d graphics for absolutely no reason or purpose


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Gil Galvanti
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Posted: 12th Feb 2008 22:47
Quote: "Is it though? The video looked a bit gimmicky. All the player did the entire time was hurl stuff through the air. That is not a game, and would get old very fast.

If the physics isn't the main focus, then it has a shot I guess. Physics in games is getting somewhat cliche.
"

I think you're being too pessimistic . In order for a game to be next generation AND good, it has to be innovative in things like physics, which do add to the gameplay greatly, in my opinion. I could entertain myself for hours throwing around stormtroopers . If they get gameplay down with it then it enhances the experience. People seem to see videos where there are new ideas in the realism of the game and assume it must have bad gameplay .


ionstream
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Posted: 12th Feb 2008 23:04
For me, while having breakable stuff is really cool, the most important thing is the intelligence of the AI (which I don't believe was demonstrated with the box-grabbing action of the stormtroopers). I read that with this AI engine that no two gameplays will be alike, which is important for me because I love going back to games to just have fun roaming around shooting stuff.

This video was just a tech demo, I'm positive the actual game will be far more in depth what was shown. Lucasarts usually makes very good games.

Jeku
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Posted: 13th Feb 2008 01:43
Quote: "not unlike the atrocious games that came out using 3d graphics for absolutely no reason or purpose"


*shudder*

Quote: "I could entertain myself for hours throwing around stormtroopers"


Believe me, it will get old. I remember first playing HL2 and after I beat the game I went through it again and turned on a cheat so I could get that powerful gravity gun (the 2nd modded grav gun from the end of the game). I sat there for a bit and shot people through the air. That was fun for, I dunno, all of 20 minutes.

I mean, do you sit there in Crysis and shoot down all the foliage just to watch the physics engine come into play?

Maybe you're right and I'm too pessimistic, but I'm also a realist. I'm not the type of gamer to get overhyped over something because I'm almost *always* disappointed in the end.


SunnyKatt
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Posted: 13th Feb 2008 01:54 Edited at: 13th Feb 2008 01:56
Quote: "I mean, do you sit there in Crysis and shoot down all the foliage just to watch the physics engine come into play?"


heh... heh.... Sorry, Jeku, but I've already sat in a level for three hours nonstop mowing down trees. Youre right... It's just that I am an exception; it amuses me because I am wierd.

Agent Dink
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Posted: 13th Feb 2008 07:35
Quote: "
I mean, do you sit there in Crysis and shoot down all the foliage just to watch the physics engine come into play?"


Yes

Osiris
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Posted: 13th Feb 2008 07:39
I dunno dudes, I think a freestyle mode (like keys to the city in crackdown) would be the way to play after you beat the game. I mean I still play crackdown to just run around the city and pile cars, explosive barrels, etc.. and then freaking explode it and just see how much I can blow up. Fun for hours!

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
RUCCUS
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Posted: 13th Feb 2008 14:21 Edited at: 13th Feb 2008 14:21
xD

Quote: "Euphoria needs to know the speed of the crate, what direction its going in, and the velocity..."


Haha velocity is the speed and direction. He knows what he's talking about .

Digital Awakening
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Posted: 13th Feb 2008 14:35
Quote: "For me, while having breakable stuff is really cool, the most important thing is the intelligence of the AI (which I don't believe was demonstrated with the box-grabbing action of the stormtroopers). I read that with this AI engine that no two gameplays will be alike, which is important for me because I love going back to games to just have fun roaming around shooting stuff."


"no two gameplays will be alike" that's almost exactly what they said in the movie, twice IIRC

They showed some of the Euphoria AI where Stormtroopers threw themselves away from an incoming crate. They also grab hold of things in their panic when you "fly" them around.

BTW, had Darth Vader lifted up Luke in the air like that he would had won the battle in seconds

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Oolite
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Posted: 13th Feb 2008 15:18
In reply to Jeku:
I personally don't think the whole bending of materials because as far as i can tell, havok recently introduced it and so did Ageia.
I should have been more clear, i'm on about this which is appearing in the indiana jones, star wars games and rumoured to be in the new gta.

Trinity Pictures
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Posted: 16th Feb 2008 21:05
God! I can't wait for 4/1/08! The release date is coming too slow.......GIMME GAME! lol, but the physics are groundbreaking. Check this out: http://www.youtube.com/watch?v=7iCdN2FGOaQ
This would be awesome to implement this into an indy game!

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Posted: 18th Feb 2008 14:49
does anyone know how much it is to licence Euphoria? might be 1 million dollars.......

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NeX the Fairly Fast Ferret
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Posted: 18th Feb 2008 18:08
And the rest.

Insert Name Here
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Posted: 18th Feb 2008 21:09
Gotta ask - who went out immediately and got the Endorphin LE?

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