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DarkBASIC Discussion / How do I map ASCII Walls with collision?

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Sargh
17
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Joined: 9th Feb 2008
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Posted: 9th Feb 2008 23:12
Alright, I figured out how to move a none bitmapped symbol... I had to compare that code with the BASIC4GL... Now I wanna know how I can make walls for my roguelike... It shouldn't be hard... Just that going old skool can be hard...

Also, how do I make ASCII symbols to move toward the play? What kinds of collision do I have program...
TDK
Retired Moderator
22
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Joined: 19th Nov 2002
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Libervurto
18
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Joined: 30th Jun 2006
Location: On Toast
Posted: 11th Feb 2008 03:51
Like TDK points out, you haven't given a lot of info but what I can advise is using TEXT WIDTH() to find how wide your characters are.
Using ASCII throws up a lot of little annoying snags for collisions so make sure you know how big your characters are.

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