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Geek Culture / what are some commercial games made in Dbp that are popular

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Beast E Gargoyle
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Posted: 11th Feb 2008 18:39 Edited at: 11th Feb 2008 18:40
I have a question about Dbp commercial games. What are some of the commercial games made in Dbp that are popular or have been made many versions of like made onto a disk and sold at a store like walmart. I am in the prcocess of making a 3d adventure/ hack n slash game using Dbp and would like to know what competition I would have from another Tgc game. Thanks for any responses. All the best, Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
Insert Name Here
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Posted: 11th Feb 2008 18:40 Edited at: 11th Feb 2008 18:41
The Starwraith series were always popular.

Edit: Sorry, that was made in DB Classic, not Pro.


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tha_rami
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Posted: 11th Feb 2008 18:53
Yeah, dude, that's DarkBASIC Classic...


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Peter H
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Posted: 11th Feb 2008 19:03 Edited at: 11th Feb 2008 19:05
Quote: "have been made many versions of like made onto a disk and sold at a store like walmart."

there was a Yahtzee game that i think sold on store shelfs... maybe...

DarkBasic is a hobbiest language (or prototype or whatever), and not really meant for commercial games.
Note that i didn't say it's impossible to make a commercial game. It's obviously possible since it's been done. It's just not the way the language is designed.

One man, one lawnmower, plenty of angry groundhogs.
Robin
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Posted: 11th Feb 2008 19:09
I made a yahtzee game, but it wasn't commercial. Did get onto some magazine cover CD's though...

I set up a website a while back:
http://www.darkbasicgames.com
which has a load of nice games made in DB/P. I haven't updated it in a long time though, so I'm sure it's missing some of the latest games which have been made.

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Beast E Gargoyle
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Posted: 11th Feb 2008 19:26 Edited at: 11th Feb 2008 19:27
Thanks for all the replies. Yeah, most games for Dbp atleast of what i've been looking through are usually free or cost a small amount compared to a ps3 game( i plan on selling mine for $20 when finished). I just started my game back in January, but i'm not to far yet my friend is having some problems making levels so it's taking along time with that but I'm getting my basic foundation laid. I'm going for a Gauntlet/ Lord Of the rings style hack n slash. Sadly I purchased a ton of professional models for my heroes and they are all great swordsmen, but unluckily they don't have bows or a shooting animation. Although I'll make it up with varied levels and intense and fun action of the game. All the best, Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
Tom J
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Posted: 11th Feb 2008 19:31
Dumbow and cool used to be commercial, but its been made freeware recently and Im not sure if it was sold in stores or whether sales were done online.
tha_rami
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Posted: 11th Feb 2008 19:38
Hexa-something...


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Beast E Gargoyle
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Posted: 11th Feb 2008 19:39
I plan to sell it first on the internet and if I have good sales I will make it mutiplatform for maybe Mac and than send it to ESRB and get it rated and try to get it setup to be made on a disc and avaialble for windows to buy from retailers. All the best, Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
Blood Of The Prophets
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Posted: 11th Feb 2008 20:14
Yeah that Hexa game is being sold commercially at the minute. Look in one of the newsletters, it's in there.
Osiris
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Posted: 11th Feb 2008 20:20
Be very careful when sending something into ESRB, 10k fine if you say something wrong!

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You will be dearly missed.
bitJericho
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Posted: 11th Feb 2008 20:22
I can only imagine what they charge to rate a game. You wouldn't be the one submitting it, your publisher would


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Jeku
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Posted: 11th Feb 2008 21:23
There was a Mahjong game made with DBP that was published by GarageGames.


DB PROgrammer
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Posted: 11th Feb 2008 22:44
Quote: "There was a Mahjong game made with DBP that was published by GarageGames."


Cool didn't know about that.


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Tom J
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Posted: 11th Feb 2008 23:11
ionstream
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Posted: 11th Feb 2008 23:14
I think there was a game that someone found on Gamespot that was made in DarkBasic Pro, but I forgot what it was called. I think it was WWII themed.

Peter H
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Posted: 11th Feb 2008 23:26
right, i meant Mahjong not Yahtzee

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Matt Rock
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Posted: 11th Feb 2008 23:52
Quote: "I think there was a game that someone found on Gamespot that was made in DarkBasic Pro, but I forgot what it was called. I think it was WWII themed."

I know what you're talking about, it was made in FPSC though. Can't remember what it's called either though.

No mention of Eternal Equinox, I'm sad now lol.

tha_rami
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Posted: 12th Feb 2008 00:33
Sorry Matt, he said 'popular'... I'm afraid EE doesn't count for that, although my girlfriend totally loves it and is still waiting for a payment method.


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Insert Name Here
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Posted: 12th Feb 2008 12:49
Quote: "Sorry Matt, he said 'popular'"


I could almost here the 'Slap' as you said that, Rami.


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Seppuku Arts
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Posted: 12th Feb 2008 15:52
Ouch Rami! And I thought you were one of those quiet decent lovely blokes - like most Dutch people, but now you've gone English on us? You've been on these forums too much...

There are a few commercial games out there made in DBP, but not many that are a commercial success and not many generate a deal of cash. This is mostly due to how the majority of DBP users are hobbyists.

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Kentaree
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Posted: 12th Feb 2008 16:11
Isn't Ravey's new game (Driving Test Success Practical) made in DBP? And the original one was made in DBC, and sold loads iirc

Van B
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Posted: 12th Feb 2008 16:21
IMO the major thing holding us back is the actual media, it's just not upto scratch most of the time. I mean, look at PopCap games, those Bejeweled things could easily be made in DBPro or even DBC, but maintaining the quality of graphics needed is not something DB'ers are particularly good at .

There's a wealth of opportunity out there in the casual games sector, but most of us don't even try - we either aim too high or don't aim at all. We should be glad that the market has somewhat shifted in the direction of casual games, so shelve those MMORPG ideas and come up with something simple, but well executed and addictive, that's if making money is your bag.

Really there needs to be hyper critical people involved, artists can fill this role but coders tend not to listen to artists too much. Luckily my team mate has coding experience so it's a lot less irritating when things need to be explained or excused. But my point is that without someone being completely anal about visual quality, visual quality will suffer. Coders basically have to put up with it, but then who has ever said making money is easy or fun, outside of a cheap spam email that is.


less is more, but if less is more how you keeping score?
Beast E Gargoyle
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Posted: 12th Feb 2008 16:48 Edited at: 12th Feb 2008 16:49
Thanks for all the replies. No offense, but I only like a few flash games and i'm not particular to Bejeweled or Mahjong. Although I do like a Tank flash game which was really fun and a game called Evil Invasion. Yeah, I know alot of hobbyists use Dbp but I wanted to try and set boundaries with Dbp in a hack n slash commercial game made using it. On the visual side my heroes( main characters are all ps3 poly quality) and i'm using my free time (which I have way too much off) and my free resources (to fix up to par) for the game. Although i'm going to be like Blizzard with showcasing my game and not show a trailer of it till its in a manageable shape and will gain some attention. All the best, Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
Blood Of The Prophets
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Posted: 12th Feb 2008 17:13
I'm looking forward to seeing your game then. But
Quote: "ps3 poly quality"
, are you sure? We need a screeny to prove it
Beast E Gargoyle
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Posted: 12th Feb 2008 17:56
@ Blood Of the Prophets- sorry man I don't want to go around showing off my game's models and than not have anything besides models to back it up. Hang on, in like a month I will have an update with some screens most likely. Although I will assure you my 2 heroes are 6000 polies or more each and a boss monster of mine is 4000 polies so I promise you atleast with my models you will not be disappointed with quality. On a lighter note I am also going to use some good ol Darkmatter models of mine, so we'll see how it comes to shape up in a few months. All the best, Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
Seppuku Arts
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Posted: 12th Feb 2008 19:04
I'm simply not convinced at this point. It takes more than words to execute the goal, often or not you think you can achieve something but it turns out you can't, 'set the boundaries' I think is an arrogant statement when you have nothing present to back it up...heck probably arrogant on its own, it is a statement that basically says 'I'm better than the rest'...the only games I see 'breaking the boundaries' in DBP have been in development for a few years and still have a long way to go and they didn't get that far by claiming their game is great, or better than anybody else's.

Sorry, your game may look good, but I get the impression you're overly ambitious and arrogant, prove me wrong, but please don't walk in and say you're 'setting the boundaries' with nothing to back it up with and refuse when asked because simply, it's an insult to the coders who have been tonnes of hours into their games over a few years.

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Beast E Gargoyle
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Posted: 12th Feb 2008 19:18
@Seppuku Arts- I didn't mean that in any way as an insult. I'm not the best with saying something, but I only meant that i'm not going to go and boast about my game or great plans that I have I only meant that I want to walk the walk instead of talk the talk by making it a great game with many hours of coding and a great gaming experience. I in no way think i'm better than alot of people, but I don't think i came off that way to say such a bold and irrelevant statment. So just keep watching once i start a thread for my game and i'll prove not only you wrong but myself wrong of not going to be an excellent game maker. All the best, Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
ionstream
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Posted: 12th Feb 2008 22:56
Quote: "I know what you're talking about, it was made in FPSC though."


Ah thats right, I was afraid that was the case.
It's possible though that there are a lot of commercial DBP games out there that just don't advertise the fact that they use DBP.

Tom J
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Posted: 12th Feb 2008 23:13
*Shocking new evidence reveals that Crysis was actually secretly made in Dark Basic*
James H
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Posted: 12th Feb 2008 23:23
What evidence? I know that the lead level designer used dbp to aid his communication of what he wanted with the programmers of Far Cry. Please share
Gil Galvanti
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Posted: 12th Feb 2008 23:42
Quote: "What evidence? I know that the lead level designer used dbp to aid his communication of what he wanted with the programmers of Far Cry. Please share"

He's kidding .


James H
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Posted: 12th Feb 2008 23:46 Edited at: 12th Feb 2008 23:52
yup, its official, i`m retarded!

i wasn`t joking though - i have a magazine with this in somewhere

http://www.hackpedia.info/viewtopic.php?f=38&t=291
ionstream
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Posted: 13th Feb 2008 02:37
Quote: "*Shocking new evidence reveals that Crysis was actually secretly made in Dark Basic*"


That'd be cool, but I was thinking more "lower-end" games like this:

http://youtube.com/watch?v=mB1zWEhgrLs



Tom J
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Posted: 13th Feb 2008 10:57 Edited at: 13th Feb 2008 10:59
argh! not that!

edit: Yeah, I was just kidding about Crysis, I'm pretty sure it would be near impossible to create it all in DBP. Although its pretty cool that the lead designer/developer of Crytek used DBP to get ideas across quickly, thats quite interesting
AndrewT
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Posted: 13th Feb 2008 23:42
Ionstream:

That vids hilarious!
Beast E Gargoyle
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Posted: 14th Feb 2008 22:58
Thanks guys with all this intrigue and support, I may have to make a thread for my game soon. Also does anyone have a say on what would be best to fight in a hack n slash game; i'm stuck on which pack would be cooler FPSC Model pack 18 or a Darkmatter pack with sword guys to fight? All the best, Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
AndrewT
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Posted: 15th Feb 2008 01:16
If you want "ps3 poly quality", "6000 poly" models, don't use DarkMatter. Not that I have anything against it, but the models really aren't fit for a full-scale, commercial game.
Matt Rock
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Posted: 15th Feb 2008 02:05
I might be wrong, but I'm pretty sure there's an upward limitation on how many polygons can be displayed on the screen at any given time through DX9.

Beast E Gargoyle
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Posted: 15th Feb 2008 02:52
Hey guys thanks for the input. Although earlier this morning I got Darkmatter 1 for my game to use. I also have a few models from Darkmatter 2.
@AndrewT- I see your point for not using darkmatter 1( because of low poly, but than gain look at the creation date of the models which shows they are old) but I have a few models from Darkmatter 2 and honestly I think they are pretty good compared to its price=free versus model pack 18 price and quality. My favorite thing about model pack 18 was it's higly detailed Elf girls but I myself have a armour clad Elf which I have and like alot. The only drawback to her is she is unanimated so I will have to get her animated when I get someone who can do it. Is there really a poly limit to Dbp please explain more if your right? All the best, Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
AndrewT
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Posted: 15th Feb 2008 04:19 Edited at: 15th Feb 2008 04:20
This might just be 'cause of my crappy GPU, but I get a 3D memory error if I create a sphere with more than 65,595 polies. It might be a per-limb limit, a per-object limit, a per-scene limit, or just a GPU-limitation; I'm not totally sure.
dark coder
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Posted: 15th Feb 2008 04:51
The limit is how much your GPU can store, of course you should well reach the practical limit for any decent FPS well before that. You shouldn't need to worry about the maximum tri count possible in an engine, as a GPU can only output so many a second, thus if you can only draw 1 million tris a second and have 500k, you can only hope to get 2FPS maximum. However that's only under optimal conditions, if these objects have shaders with multiple textures and fill a large portion of the screen good luck getting 1FPS.

Beast E Gargoyle
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Posted: 22nd Feb 2008 16:20
Hey guys great news I put up a thread for my game here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19 please check it out. Thanks. All the best,
Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!

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