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FPSC Classic Models and Media / problem with trees in x10

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henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 11th Feb 2008 22:33
ive been playing about trying to get trees into fpsc, they work fine in x9 but in x10 the transparent parts show up blue against the skybox any ideas ?





cheers henry

Opposing force
19
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 11th Feb 2008 22:46 Edited at: 11th Feb 2008 22:47
I have the exact same problem. This is weird.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 11th Feb 2008 23:00
Same problem...never checked it again...i think its something about the alpha that reacts to the engine...

Cause i tried saving it with different settings but all failed.

But than the question is!
Why do the decals work etc?...i mean the stock ones...cause they also use alpha maps...

henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 11th Feb 2008 23:07
its driving me mad ive tryed .dds,.png & .tga all the same

Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 11th Feb 2008 23:10
I understand..the best thing to do is email rick....or Bond1/Jon fletcher..

henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 11th Feb 2008 23:20
yeh i think i will if i dont get any joy .i like to try and solve the problem myself before bugging people by email .

henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 11th Feb 2008 23:41
hum! strange my plants work fine



Hunter Studios
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: C:\\
Posted: 12th Feb 2008 00:18
How did you get your entities into X10? I can't get mine in they always come out invisible.

www.hunterstudios3d.com
henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 12th Feb 2008 00:33
i use entity maker ,its hit & miss ok 1 time invisible the next

Hunter Studios
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: C:\\
Posted: 12th Feb 2008 00:43
Ok thanks. By the way your trees look nice even with the blue thingys.

www.hunterstudios3d.com
[href]http://www.HunterStudios3D.com[/href]
henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 12th Feb 2008 00:47
Hunter Studios/ cheers mate

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