I find it quite amusing the number of newcomers who appear here with questions on how to get this and that to work with their RPG's, MMORPG's and FPS games with DBC.
It's quite obvious they don't have a damn clue what they are doing at all. Their programs are totally lacking in structure, have no indentation, use Goto's everywhere and are written so badly it's a crime.
So you point them to tutorials and tell them not to be so ambitious, learn the basics first and start simple - using 2D only at first. Move up to 3D when they have an understanding of 2D and game logic programming - how writing a game actually works.
They totally ignore every single piece of advice you give them and the next thing you see is they are posting the same type of question on the DBPro boards!
It's as though they think that DBC is the reason they can't program properly rather than themselves, and that using DBP is magically going to solve all their problems.
You can write crap in DBPro as well as DBC - it just crashes quicker!
Before anyone starts shouting "are you talking about me", ask yourself this.
What completed program (or programs) have you written in DBC which took it to the very limit of what it can do? So much in fact that you had to upgrade to DBPro so you could do what you couldn't do in DBC...
Considering that DBC can do
this it's clear that after many, many years of using DBC (and owning DBP), even I am nowhere near reaching the limits of what DBC can do.
I appreciate that the above game uses add-on dll's, but it proves that DBC has the speed for such games and if we wrote something only 1% as good as that it would be very impressive.
Finally, let me assure you that I'm not anti-DBPro. I just think that if you bought DBC
first then you should use it to learn as much as you possibly can and take it to it's absolute limits before you pay more money to upgrade.
TDK_Man