I was looking at the clock again, and it appears to be way to large.
You can cheat and use the scale command or just copy this and replace the other fpe file
;header
desc = Wall Clock
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = wallclock.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 60
defaultstatic = 1
materialindex = 13
forwardfacing = 1
collisionmode = 1
;visualinfo
textured = wallclock.dds
effect =
castshadow = 0
;Animationinfo
animmax = 0
anim0 = 0,0