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FPSC Classic Models and Media / Falling through the floor when around entity.

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Jeremiah
18
Years of Service
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Joined: 9th Sep 2006
Location:
Posted: 13th Feb 2008 17:27
I have created a desk entity, but when I walk up to and around it, at certain spots I fall through the floor. What causes this, and how can I avoid this?
Conjured Entertainment
AGK Developer
19
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 13th Feb 2008 20:37 Edited at: 13th Feb 2008 20:38
I don't know.
That happened to one of my models too, and I did not have the time to figure it out.

So, I just scrapped it and used something else.

Don't forget to visit Conjured Entertainment

Pride
16
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Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 15th Feb 2008 01:20
Well, for one of my games, the bathroom stall in MP2 made me phase through the floors. So, I created a room with a bunch of fire below it and put a bunch of hurt zones in the room. So, it's like you fall into Hell... Other than making a hell room under the spastic entity, just avoid using it, it's what's best

"When all of hell breaks loose, I will be laughing at the people believing a god will save them."
bobert
17
Years of Service
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Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 15th Feb 2008 01:28
ur entity is immobile, that sometimes happens when u set it to immobile.

in the immortal words of cheeshead you are a forum ruiner guy!
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 15th Feb 2008 07:38
Quote: "that sometimes happens when u set it to immobile"

I think you are on to something there bobert.
The model I was using was a road barricade, and I did have it set to immoble of course.
I'll have to try making it mobile but too heavy to move.
Thanks bobert

Don't forget to visit Conjured Entertainment

bobert
17
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Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 15th Feb 2008 20:50
no problem, it should work.

in the immortal words of cheeshead you are a forum ruiner guy!
Inspire
17
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 15th Feb 2008 21:07
I think it's a collision problem, where FPSC thinks that the player is under the entity, and therefore moves him downward.

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