Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / My Model Viewer WIP

Author
Message
AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 14th Feb 2008 02:04 Edited at: 15th Feb 2008 06:02
My Model Viewer

This is a little utility I put together so that I could browse through my X files, view them, and export them as DBOs. You use the mouse to navigate, and you can set properties, export, etc. using the various buttons on the side.

Screenshot(s)









Progress

So far you can edit basic appearance properties, export your model as a DBO, and texture it. I'm gonna add some shaders tomorrow, normal mapping being my highest priority.

Attachments

Login to view attachments
Balid
20
Years of Service
User Offline
Joined: 21st Nov 2003
Location: MI, USA
Posted: 14th Feb 2008 02:43
Looks pretty good AndrewT.

Regards,

AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 14th Feb 2008 03:22
Thank you.
Gil Galvanti
19
Years of Service
User Offline
Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 14th Feb 2008 04:12
Nice, looks good . Any estimate on a release date?


AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 14th Feb 2008 04:31
When it's ready, I guess. I've still got a lot of work that I hope to complete before I release a final version.
Xsnip3rX
17
Years of Service
User Offline
Joined: 20th Feb 2007
Location: Washington State
Posted: 14th Feb 2008 07:13
Looks good, maybe i could get you to do some programming work for me.

AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 15th Feb 2008 00:11 Edited at: 15th Feb 2008 05:34
::Update::

I've added normal mapping--though, not well--as well as a few preset shapes you can make. The EXE is attached to my first post.

EDIT:

Nevermind, the normal mapping turned out to be a disaster, so I've removed it for the time being.
AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 15th Feb 2008 06:02
Okay, I've made a couple of fixes and added some small features. A new version is available in my first post, as well as a screenshot of it.
Daniel Flint
17
Years of Service
User Offline
Joined: 4th Jun 2007
Location:
Posted: 16th Feb 2008 01:25
Hi Andrew looks great...

But Please...

Try and fix the fps. Its going really slow for me. about 9 fps.

Also please dont give up on the normal mapping....
(I am desperate for this feature...please try and get it to work soon ! )

Also may i suggest a spin start/stop button to make the model spin round, without having to manually rotate.

Also may I take a look at the source code, so that I can modify it for personal use only ( I will be finishing my MA in Computer Game Design this year, and it would be great if i could personalise the interface to fit in with the rest of my project )

Thanks

Danny
www.magamesdesign.blog.co.uk

Oh Crumbs!

Login to post a reply

Server time is: 2024-11-17 17:49:55
Your offset time is: 2024-11-17 17:49:55