Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Reload ammo based on clips, not bullets

Author
Message
GG_guys
17
Years of Service
User Offline
Joined: 14th Mar 2007
Location: MI
Posted: 17th Feb 2008 18:39
In many games, actually most of the new ones coming out, the reload quantity is based on th number of mags. I am a bit dissapointed that fps creator bases it on bullets, but, of course, paying attention to as mcuh detail as I can in a game, I want to edit the source code to make it based off of reload quantity. How do I do that?

I think highly of myself. So what?
Keo C
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 17th Feb 2008 23:13
Quote: "I want to edit the source code to make it based off of reload quantity. How do I do that?
"
This is a question for the DBPro boards, as many people here do not know. I would post any questions about the source in the DBpro in the future.


Image made by the overworked Biggadd.

Login to post a reply

Server time is: 2024-11-24 06:24:18
Your offset time is: 2024-11-24 06:24:18