Hey,
I have recently been experimenting with doors in FPSC. I have managed to get the door entity into FPSC without it crashing and it works fine. Except when I go up to it and press enter, it opens, but only a tiny little crack.
The doors animation ends at frame 31. Is it something I am doing wrong exporting? Or does it need to be less frames?
Here is the doors FPE:
;Entity Spec
;Header
desc = Door1
;AI
aiinit = appear1.fpi
aimain = dooruse.fpi
aidestroy = disappear1.fpi
;Spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;Orientation
model = door1.X
offx = 0
offy = 50
offz = 0
rotx = 0
roty = 0
rotz = 0
materialindex = 15
soundset =
soundset1 =
;Visualinfo
textured = door1.dds
effect =
;Identity Details
strength = 0
isimmobile = 1
;Animationinfo
animmax = 1
anim0 = 0,30
Hand made, so maybe I did something wrong?
I'm using Milkshape for the Animation exporter, the door opens fully in Milkshape. Here's what I've got:
Thanks,
Duplex.