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FPSC Classic Scripts / Global wether

Author
Message
Dream
16
Years of Service
User Offline
Joined: 25th Jan 2008
Location: Doncaster
Posted: 20th Feb 2008 11:52
Is it possible too have a global wethering script?????
something that can couse the decal of wether you wont too multiply around the map so you dont have too go round clicking on every box,
Opposing force
19
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 20th Feb 2008 12:37
But then it would rain and stuff inside buildings?

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Dream
16
Years of Service
User Offline
Joined: 25th Jan 2008
Location: Doncaster
Posted: 20th Feb 2008 13:26
guess so but wat if you were too make a counter script and make it so that if a segment connects up it does not go in that area kind of like how paint fills stuff
Pain
FPSC Reloaded TGC Backer
17
Years of Service
User Offline
Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 21st Feb 2008 04:03 Edited at: 21st Feb 2008 04:04
get it into a triger zone? that would fix the "rain in building problem"

or make a animated Detail entity

Spirite pack

pain

Me = noob

and i love The TGC : )
Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 23rd Feb 2008 20:17 Edited at: 23rd Feb 2008 20:17
there is a great rain decal at fpsfree, looks realistic

looks better if you combine it with the one in sprite pack 1

Call me Alex. Please. OR at least let me change my forum name...
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 23rd Feb 2008 21:58
@BFC

He was just saying....
Quote: "something that can couse the decal of wether you wont too multiply around the map so you dont have too go round clicking on every box,"


Which I think meant he didn't want 200 decals across his map...

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