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FPSC Classic Scripts / Need help with certain scripts...

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conmon
17
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Location: I am not really sure.
Posted: 21st Feb 2008 01:31
I have a couple of issues, so any help is appreciated. (Well, duh.)

1.) Is there a script where if waypoint-following characters could run instead of leisurely waltzing through your waypoint?

2.) Is there a speech script or something where the mouth randomly moves (like a fake lip-sync) and has animated hand gestures?

3.) Is there an explosion activation script? (Like Beyond Life where you're escaping and a bunch of barrels fly out and fire shoots out)

4.) You may hear this a lot, and it will make you mad: fake ally scripts? I thought I saw one on Youtube not too long ago...

Good Games = Halo, Doom, Marathon, F.E.A.R., Blood, and Half Life 2!
conmon
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Posted: 23rd Feb 2008 18:34
Anyone?

Good Games = Halo, Doom, Marathon, F.E.A.R., Blood, and Half Life 2!
Aaagreen
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Posted: 23rd Feb 2008 18:50 Edited at: 23rd Feb 2008 20:07
1) yes, change the character's speed

2) not that i know of

3) use a triggerzone for a similair effect

4) http://www.peanutbutterfingers.co.uk/sensei.htm

Hope i helped

Call me Alex. Please. OR at least let me change my forum name...
Lightning Bolt Studios
FPSC Reloaded Backer
18
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Location: Otisville, MI
Posted: 23rd Feb 2008 18:53
You posted this in the wrong place that is why no one is answering you, you need to post scripting questions in the FPSC scripting board.I'm sure you will get more help there.
http://forum.thegamecreators.com/?m=forum_read&i=23
FredP
Retired Moderator
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Posted: 23rd Feb 2008 19:03
Moving this to the Scripts forum.

Please have mercy and use the search function.
Aaagreen
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Posted: 23rd Feb 2008 20:08
did i help you conmon?

Call me Alex. Please. OR at least let me change my forum name...
conmon
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Posted: 23rd Feb 2008 22:24
not really - except for the peanutbutter website. I got some good stuff for that. 1 down, 3 to go. ( I'm not so good with triggerzones. Does the explosion effect have something to do with Appearnogravity?)

Good Games = Halo, Doom, Marathon, F.E.A.R., Blood, and Half Life 2!
conmon
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Posted: 23rd Mar 2008 02:38
okay then.

Good Games = Halo, Doom, Marathon, F.E.A.R., Blood, and Half Life 2!
CoffeeGrunt
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Location: England
Posted: 23rd Mar 2008 02:47
Well.....

1.) Open up the waypoint script your enemy's using in Notepad, and change all the places it says ANIMATE=2, to ANIMATE=5....and bump up their speed a little...

2.) Not really, but Google Crazy Talk, then use that to make videos, then place Storyzones around the characters...

3.) Yeh, but it doesn't really work, and I'm not sure why...


Plystire
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Posted: 23rd Mar 2008 06:31
Hmmmm, searching ALWAYS seems to help.


1) Searched for "run": http://forum.thegamecreators.com/?m=forum_view&t=86253&b=23

2) You may need to use a video for this. The models in FPSC are not designed for mouth movements, nor are they animated for randomly making gestures. You could remodel the ones you need to have these animations and call the animation in your scripts. Only problem with that is that their mouths will only move if you animate them to.

3) Searched for "explosion": http://forum.thegamecreators.com/?m=forum_view&t=93033&b=23

4) Searched for "allies": http://forum.thegamecreators.com/?m=forum_view&t=125603&b=23


Remember, searching is your best friend.


The one and only,
~PlystirE~

conmon
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Posted: 23rd Mar 2008 07:35
Thanks 4 your help guys.

@Coffee Grunt:
You said change it to Animate=5. Does this mean if you change it to 6 or something, it will be a different animation? Like riding an invisible bike?

(In the Winter of Death demo, you would shoot an enemy and he would fall over, then start hovering in the air moving his arms like he was swimming, and then held out his hands and pedaled his legs likes he was on a bike. Twas funny.)

Good Games = Halo, Doom, Marathon, F.E.A.R., Blood, and Half Life 2!
Plystire
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Posted: 23rd Mar 2008 09:20
Look in the manual (FPS Creator/Docs/) and you'll find a full list of animations that are supported by the stock characters.

There are swimming animations, and I don't think there are bicycle animations, you may have seen the "ladder" animation, where the character will animate climbing a ladder.


The one and only,
~PlystirE~

conmon
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Posted: 23rd Mar 2008 09:56 Edited at: 23rd Mar 2008 17:19
I see... oh, nope. Still can't find it in there...

Good Games = Halo, Doom, Marathon, F.E.A.R., Blood, and Half Life 2!
Plystire
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Posted: 23rd Mar 2008 18:21
Well, the scripting section of the tutorial is located around page 88 of the manual (page 44 in the pdf)

But, if you still can't find it, I cover animations in this tutorial that I've written on AI. Have a quick read, it can only help.


The one and only,
~PlystirE~

conmon
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Posted: 4th May 2008 03:50
This whole allies thing is going to kill me. I don't want Sensei. I tried it... well, tried to - yes I did everything right. Anyway, how come FPSCX10 allies can't be migrated to X9? Is it something about the engine itself? Is it that Vista is just more 1337 and can handle allies?

Good Games = Halo, Doom, Marathon, F.E.A.R., Blood, and Half Life 2!
Plystire
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Posted: 4th May 2008 05:17
The allies in FPSCX10 are because the X10 version uses DarkAI, but FPSCX9 does not. Lee does not want to put DarkAI into FPSCX9, in order to keep it open source... same with DarkPhysics.

Allies are possible in here. You gotta be imaginative, and be ready to go through a lot of crap to get them working, but they ARE possible.

Perhaps they'll be covered in Nickydude's next release of his guide.


The one and only,


conmon
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Posted: 4th May 2008 19:45
Hmm... I see... when life gives you lemons, you make orange juice. I can't script to save my life!

Good Games = Halo, Doom, Marathon, F.E.A.R., Blood, and Half Life 2!

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