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FPSC Classic Models and Media / Some models underway- coming to you for free

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Essal
18
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Location: inside your webcam, watching YOU.
Posted: 21st Feb 2008 15:03 Edited at: 22nd Feb 2008 12:23
Hey everybody, im back^,
I just wanted to make a thread with some of the models im making for a MMO-game im working on. Of course the game is not going to made in FPSC, but i am going to release all the models with textures, to you all, when im done with my game.
If anyone wants to be part of making, or just want some info about the MMO, check my website, it will be updated soon so it has some info.
http://www.freewebs.com/lasse-b

So heres the first pic.
Its an ATM im working on,
(Temporary modeling texture)
and you may ask yourselves: "Why is the wall attached in the model"?
and i dont really know why i did it, but its mostly just for show.^^



dadadadadaaaaa! BATMAN!

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Essal
18
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Location: inside your webcam, watching YOU.
Posted: 21st Feb 2008 15:45 Edited at: 22nd Feb 2008 12:22
A store im working on, that you can enter in the game.

"Preben's Merchandise"



dadadadadaaaaa! BATMAN!

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Essal
18
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Posted: 21st Feb 2008 15:57 Edited at: 22nd Feb 2008 12:22
A lemonade stand^^
(and yes, its sposed to look cartoony, and YES its sposed to be really really stupid)



dadadadadaaaaa! BATMAN!

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Essal
18
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Posted: 21st Feb 2008 16:13 Edited at: 22nd Feb 2008 12:23
"The Divine Golden Ball"- Statue
(The game goes on in a town, that is controlled by the "Clan of the golden ball")



dadadadadaaaaa! BATMAN!

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Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 21st Feb 2008 17:56
i hope you are aware that any naurally blue faces in sketchup wont show up ingame. To test for blue faces, go to view/facestyle/monochrome.

Call me Alex. Please. OR at least let me change my forum name...
Dream
16
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Joined: 25th Jan 2008
Location: Doncaster
Posted: 21st Feb 2008 18:20
i like the shop tis good; although the white sign makes it look at out place maybe just leaving it as it is without a sign will improove it also you should then edit the textures make them more realistic than just flat looking

good work
Essal
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Posted: 21st Feb 2008 18:50
#Bum fat Cheese
Thanks for the advice, I'm guessing you're talking about the "Prebens merchandise"`?

# Dream
Thanks^^
and about the textures, the textures the models have on the pic's are just temporary, they will be replaced when i start to import them in my game^

dadadadadaaaaa! BATMAN!
FredP
Retired Moderator
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Location: Indiana
Posted: 21st Feb 2008 22:26 Edited at: 21st Feb 2008 22:28
Here's a pic of that couch you made (I got this stuff when you first made it available all that time ago).

Please have mercy and use the search function.

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Essal
18
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Posted: 22nd Feb 2008 08:05
Oh yeah, i remember that

The sad thing is, that both my uploaded files and the ones on my computer is gone._.
but i'll just have to do a new, and better version:p

dadadadadaaaaa! BATMAN!
Essal
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Posted: 22nd Feb 2008 12:56 Edited at: 22nd Feb 2008 12:56
A lawn chair/ one of those weird chairs you see people lying in, in the summertime when you look out of your basement window



dadadadadaaaaa! BATMAN!

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Essal
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Posted: 22nd Feb 2008 13:51 Edited at: 22nd Feb 2008 13:53
And heres an Aztec temple.^^
sort of..Xd



dadadadadaaaaa! BATMAN!

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Leaning Objects To The Side
17
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Posted: 23rd Feb 2008 14:30
Awesome Job!! Essal How much and when will this pack be ready? btw Essal...Welcome Back!! Keep up the good work.


Cheers,
Tanya.
phil17
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Posted: 23rd Feb 2008 17:44
Google Sketch-up is great for buildings, quick easy and fun
But I think you should expand on the models adding more detial and custom textures, espically if its for a MMO.

Essal
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Posted: 24th Feb 2008 13:59
# Tanya

Thanks
uhm.. Im not sure, Im going to make some textures tonight, so probably in a day or two..
Got to do textures, and FPE's and stuff first, ..^^

#Phil
I know,
but if you read my other posts, you will see that i have said, that the textures in the pic's are just for show, and im going to make some myself^^

dadadadadaaaaa! BATMAN!
Forza Inter
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Posted: 24th Feb 2008 14:09
excuse me i wanna know how do you put yours object with the texture for fpsc
JRH
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Location: Stirling, UK
Posted: 24th Feb 2008 22:28
once you have exported the models you must make the textures seperate

Get it?
Essal
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Posted: 25th Feb 2008 08:33
Yeah, thats the way to do it.^^

dadadadadaaaaa! BATMAN!
Essal
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Posted: 22nd Mar 2008 16:46 Edited at: 22nd Mar 2008 16:53
Im having some massive scaling problems, so it'll take me ALOT of time, since im extremely rusty at getting stuff FPSC ready..

dadadadadaaaaa! BATMAN!
<img src=http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=1457506>
Juzi
17
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Joined: 8th Mar 2007
Location: Finland
Posted: 22nd Mar 2008 17:23
Have you tested these in-game? Because for some reason, models made with Sketch Up, won't show up with textures in FPSC for me.

http://koti.mbnet.fi/teora/intersoft/
CoffeeGrunt
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Posted: 22nd Mar 2008 17:30
@Juzi

That's because of blue faces in Sketchup, they're actually drawn in backwards...


Juzi
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Posted: 22nd Mar 2008 17:36
Well my blue faces have been on the right side so where's the problem?

http://koti.mbnet.fi/teora/intersoft/
CoffeeGrunt
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Posted: 22nd Mar 2008 18:10
No, FPSC renders the blue faces backwards, so the model sc**** up....


Juzi
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Posted: 22nd Mar 2008 18:23 Edited at: 22nd Mar 2008 19:18
Whoa. Thank you very much coffee grunt. This is actually going to mean that my game will be full of custom models. I'm a veteran with Sketch Up Thanks once again.

EDIT: Oh man.. didn't work.

http://koti.mbnet.fi/teora/intersoft/
Ocho Geek
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Location: Manchester, UK
Posted: 22nd Mar 2008 19:24
for the atm make it a segment and get somebody to make a csg cutout for it (would rock so much)

Essal
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Posted: 24th Mar 2008 20:40
Yeah i could try it.. But i was actually going to make the ATM an entity without the wall. Like "Wall furniture"

dadadadadaaaaa! BATMAN!
<img src="http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=1457506">
Ocho Geek
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Posted: 24th Mar 2008 23:40
if you do it as i did it will actually implant itself into the wall properly

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