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FPSC Classic Models and Media / What maps does each FX use?

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Hunter Studios
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: C:\\
Posted: 21st Feb 2008 23:55
As the title says: What maps does each FX use?
I know the effects are:
- bump
- bumpbone
- bumpcubereflectalpha
- bumpent
- cubeent
- cubemap
- fastbone
- illuminationent
- illuminationmap
- ripple

but what maps does each one use? i.e. normal, diffuse, specular

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