after experimenting with mental mill and the material node editor in blender, i began to wonder whether this has the potential for a full blown programming software and not just for shaders.
think about it, it has an easy interface (in the case of mental mill nodegraphs can be combined into a "function", in mental mills case a "phenomenon", which can be opened closed, modified, used elsewhere, etc.)
it also allows the use to open each node and modifiy the raw code in each.
i would just like to find out your opinions on this.
for those that have not seen a nodegraph i will post a pic of mental mill here:
in this example a water shader is being created, and like i said, you can bundle this graph up into a function to use in a larger graph
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