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Geek Culture / Nodegraph Programming: your opinions?

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sp3ng
18
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Joined: 15th Jan 2006
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Posted: 22nd Feb 2008 11:53
after experimenting with mental mill and the material node editor in blender, i began to wonder whether this has the potential for a full blown programming software and not just for shaders.

think about it, it has an easy interface (in the case of mental mill nodegraphs can be combined into a "function", in mental mills case a "phenomenon", which can be opened closed, modified, used elsewhere, etc.)
it also allows the use to open each node and modifiy the raw code in each.

i would just like to find out your opinions on this.

for those that have not seen a nodegraph i will post a pic of mental mill here:

in this example a water shader is being created, and like i said, you can bundle this graph up into a function to use in a larger graph


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Anonymous User
16
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Joined: 21st Feb 2008
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Posted: 22nd Feb 2008 12:27
I've heard of some sort of programming language like that before. It was very simple though. It would be cool to control the flow of program using something like that.

Take a look at this someones coded one in visual basic 6
http://www.freevbcode.com/ShowCode.asp?ID=5760

???
Jrock
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Joined: 20th Feb 2006
Location: Riven
Posted: 22nd Feb 2008 18:56 Edited at: 22nd Feb 2008 19:00
I think that the LEGO Mindstorms kit uses a programming language that has things like that. Let me find a picture...

Edit:
http://bloggingabout.net/UserFiles/Ilske%20Verburg/LegoMindstormsNxtMyFirst.JPG


Practice makes perfect. But if nobody is perfect, why practice?
sp3ng
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Posted: 22nd Feb 2008 23:42 Edited at: 22nd Feb 2008 23:44
yea,i have been using the lego one in school recently for (Information Processing and Technology) it's alright but it lacks alot of the flexibility of things like mental mill.

EDIT: Just saw the pic it looks like a much newer version than what we use


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zzz
19
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Joined: 13th Nov 2005
Location: Sweden
Posted: 23rd Feb 2008 00:30
I have been thinking about this too, actually.
I think it would be nice if you had a regular interface where you wrote the code and a nodegraph as some kind of overview.

Libervurto
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Joined: 30th Jun 2006
Location: On Toast
Posted: 23rd Feb 2008 01:26
What would the nodes be? Functions?

sp3ng
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Posted: 23rd Feb 2008 23:25
each node could contain anything from one line of code to a function, you could then combine multiple nodes into a bigger function or something along those lines


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AndrewT
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 23rd Feb 2008 23:55
Definately a cool idea. UnrealEngine uses a cool scripting system that utilizes nodegraphs called UnrealKismet. Fun to work with.

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