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FPSC Classic Models and Media / help for my first media

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Forza Inter
17
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Joined: 3rd Nov 2007
Location:
Posted: 22nd Feb 2008 22:16
Hi i'm new to this community of fpsc but i worked on 1 years ago and i did a bomb i animate it but i can't texture this on fpsc (i did this with google sketchup pro)
Marc Steene
FPSC Master
18
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 23rd Feb 2008 00:12
Do you mean get an animated texture onto the bomb? I don't think that's possible, but if you're imaginative you could get it to work (e.g place an animated decal of the timer where the LED display is)

Marc
Forza Inter
17
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Joined: 3rd Nov 2007
Location:
Posted: 23rd Feb 2008 13:18
no how can I do a texture for it because i can't generate it with google sketchup
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 23rd Feb 2008 19:50 Edited at: 23rd Feb 2008 19:52
you could try this:

export the model to a 3d program, convert to .x, and place here entitybankuser (must be the only .x file in "user")

open entity maker (official fpsc website, under files)

change all the settings you want, but leave the texture line blank, and make it DYNAMIC

copy all the texture files to user

open your model's .fpe file with notepad

change the line "materialindex", put in whatever number textures there are.

put in fpsc, and test



OR, use sketchup to export to a .obj file, uv map it with UVMAPPER (google it), and use entity maker, only his time choosing the texture in the texture line.

Call me Alex. Please. OR at least let me change my forum name...
Forza Inter
17
Years of Service
User Offline
Joined: 3rd Nov 2007
Location:
Posted: 23rd Feb 2008 20:48
excuse bum fat cheese but the first don't work and the second made me the texture all white

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