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FPSC Classic Models and Media / free segment by Dude232

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Dude232
16
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Joined: 18th Jan 2008
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Posted: 24th Feb 2008 02:29 Edited at: 24th Feb 2008 16:31
here is a free smudged virtual segment

I consider it like your in a buggy virtual program

Screeny of texture in next post

EDIT: this is based off of BVG's virtual texture

FPS:1
well how many polys do you have there?
MESHCOUNT:10000000000000000000 LOL

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Dude232
16
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Posted: 24th Feb 2008 02:30
here is the texture for anything you want

FPS:1
well how many polys do you have there?
MESHCOUNT:10000000000000000000 LOL

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butyouman
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Posted: 24th Feb 2008 02:45
haha thats really nice thx alot its seemless i can see great work dude

Jfac rules
Dude232
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Posted: 24th Feb 2008 02:50
yah its for one of those odd games you see every once in a while

FPS:1
well how many polys do you have there?
MESHCOUNT:10000000000000000000 LOL
butyouman
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Posted: 24th Feb 2008 02:53
yea i made a few segment like thos but there not as good

Jfac rules
bobert
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Posted: 24th Feb 2008 03:28
dude, all u did was smudge this segment by BVG!

in the immortal words of cheeshead you are a forum ruiner guy!

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CoffeeGrunt
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Location: England
Posted: 24th Feb 2008 09:35
Thief!

Aaagreen
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Location: City 17
Posted: 24th Feb 2008 10:46
they're right you know, it isn't ven seamless, just the smudge effect added to bvg's texture.

Call me Alex. Please. OR at least let me change my forum name...
Cyborg ART
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Location: Sweden - Sthlm
Posted: 24th Feb 2008 11:40 Edited at: 24th Feb 2008 11:58
But I did actually release the texture itself on my site http://fpscreating.weebly.com/virtual-texture.html

He can use it as long as he dont claim it as his own, but I think he could mention me somewere since this is just an altered version of my texture (I think)



Valkynaz
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Posted: 24th Feb 2008 15:16
I'm not saying he didn't steal it, im not saying he did...

But, it isn't that hard to create a texture like that, then smudge it.
But it does have the same size....



Mmmm...sausage and buttermilk...
Marc Steene
FPSC Master
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Posted: 24th Feb 2008 15:40
and the same colour...and the same amount of lines and scale

Marc
Valkynaz
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Posted: 24th Feb 2008 15:44
Quote: "and the same colour...and the same amount of lines and scale"

Coincidence? Well, if it's the same size and same line spacing, there would be the same number of lines, and he just chose the right color for a virtual texture....er...nevermind



Mmmm...sausage and buttermilk...
Dude232
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Posted: 24th Feb 2008 16:30
well sorry and yes i did download the texture i didnt mean for this to happen because i was just bored ,and right now i am going to figure out how to make stairs and curved walls with these i am not a very good modeler, the original was what i [u]based[i] it off of so yes it was originaly BVG's i just edited it a little

FPS:1
well how many polys do you have there?
MESHCOUNT:10000000000000000000 LOL
bobert
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Posted: 24th Feb 2008 16:58
ok, ur off the hook. just give credit to bvg next time.

in the immortal words of cheeshead you are a forum ruiner guy!
Cyborg ART
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Posted: 24th Feb 2008 17:57
Its ok Dude232.
I can send you a mail about how to make your own virtualtextures in Gimp if you want.

Dude232
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Posted: 24th Feb 2008 19:06
sure i would like a tutorial on that im not that good at textures anyways

FPS:1
well how many polys do you have there?
MESHCOUNT:10000000000000000000 LOL
Cyborg ART
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Location: Sweden - Sthlm
Posted: 24th Feb 2008 20:05
1. Make a new. Make it 512x512
2. Chose the colour of the stripes (in this chase green, but you could make a red,yellow or blue virtualtexture)
3. Make a new layer and make it black, but not 0,0,0,0,0 if you do that the texture will be invincible.
4. Chose filter and then mosaik.
5. Use squares, make size the biggest. height the lowest. make order the fullest. colour variation to the lowest, then chose the space between the squares.
6. Now you have your own virtual texture.

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