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FPSC Classic Work In Progress / Gib! Gib! And even more Gib!

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bobert
17
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Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 24th Feb 2008 05:13
Bet that caught your eye. Here is just a little thing i want to showcase to you guys. it is a little trick that looks like when i killed the enemy he blew to peices! check the screenie (it jsut shows the middle of the shot) but if u want to see it in action download the vid.

in the immortal words of cheeshead you are a forum ruiner guy!

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bobert
17
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Posted: 24th Feb 2008 05:14
video here. appropriately named "pieces".

in the immortal words of cheeshead you are a forum ruiner guy!

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CoffeeGrunt
17
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Location: England
Posted: 24th Feb 2008 10:16
Looks great, I see you used a death script that acivateifused's, then dies.....

I'd add a blood splat under that, looks a little unrealistic otherwise, also, there's a delayed reaction that looks weird.....

Other than that, great job,


Paul112
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Location: UK
Posted: 24th Feb 2008 12:54
If you want to improve it more, go through the entities .fpe file (back it up first), and under the anim info at the bottom, remove all the values for the death animations (the numbers of these are in the manual). He will disappear as soon as he dies without having to animate his fall first.

Looks alright, but the delay and number of gibs doesn't look right.

Paul
bobert
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Posted: 24th Feb 2008 16:45
well the delay is actually due to the screen recorder. there actually is no delay.

in the immortal words of cheeshead you are a forum ruiner guy!
the green cheese
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Posted: 25th Feb 2008 15:28
hello where is the vidio
bobert
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Posted: 5th Mar 2008 16:30
second post...

in the immortal words of cheeshead you are a forum ruiner guy!
Wolf
17
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 5th Mar 2008 20:23
Nice Idea! Good to use with some Monsters...

Anyway, i will stick to the alternate Texture Solution :d

But I will put a little bit work in this

thanks!

Its my Freedom, Its my Duty, Its my War!
bobert
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Posted: 5th Mar 2008 20:56
np, glad u like it.

in the immortal words of cheeshead you are a forum ruiner guy!
Fruitless CRUNK
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Location: DRINKING MY HOT COFFEE =:-)
Posted: 6th Mar 2008 02:58
Nice idea but there is a problem. If the enemy dies at a different spot then, the gibs will spwan at a different spot. For a enemy standing stell( for say a assasation with a rocket launcher) its a great idea.

BOOM!!!!!! HEAD SHOT!!!
Seth Black
FPSC Reloaded TGC Backer
19
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Location: Pittsburgh, PA
Posted: 6th Mar 2008 03:32 Edited at: 6th Mar 2008 04:04
...nice effort.

Maybe we'll get real gibs one day.


-BiteFight.org
bobert
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Posted: 6th Mar 2008 12:40
ya thats the only downside.

in the immortal words of cheeshead you are a forum ruiner guy!
CoffeeGrunt
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Location: England
Posted: 7th Mar 2008 21:26
Hmm....

With Sensei, you could have the gibs follow the character......

But that would require reverting back to V1, and all that stuff...

Seth Black
FPSC Reloaded TGC Backer
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Location: Pittsburgh, PA
Posted: 7th Mar 2008 23:49
...oh geez, no!


-BiteFight.org
bobert
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Posted: 8th Mar 2008 00:20
lol.

therapy has taught me not to talk to men with needles
General powell11
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Posted: 8th Mar 2008 05:17
or v 1.04

Check out gang- the gangster fps
game ferret
17
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Location: in my happy place
Posted: 1st Apr 2008 00:25
the gibs are barely noticeable. Try making them bigger and make them red.

visit gameferret.kk5.org!ALL FREEWARE, ALL THE TIME!
AaronG
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Location: Millstone, NJ
Posted: 1st Apr 2008 01:29
haha wow this is cool.

ingenious.


8800 640mb GTS, 4gb RAM, 500gb HDD, Vista Home Premium, 3 Dual Panel Casing Fans
bobert
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Posted: 1st Apr 2008 02:11
thanks

therapy has taught me not to talk to men with needles

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