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Newcomers DBPro Corner / No specular, etc. on loaded .x object

Author
Message
RusWilson
20
Years of Service
User Offline
Joined: 2nd Nov 2003
Location: Fayette, AL
Posted: 24th Feb 2008 07:23 Edited at: 24th Feb 2008 16:43
I've tried a lot of things all day and cannot get my loaded .x object (football helmet) to show any specular, etc. like the cone in the image.

[/href]

I've tried the "Set Object Specular" command, using the load modes, changing the light type, etc. Absolutely nothing works.

I'm creating the object in LightWave 7.5, converting it to .x with Right Hemisphere's Deep Exploration (it looks exactly the way it should in these programs, shading, specularity, etc.).

Any commands I'm leaving out. Any suggestions ? Thanks.[email][/email]
pirate
18
Years of Service
User Offline
Joined: 18th Apr 2006
Location: u.s.a
Posted: 25th Feb 2008 02:14
it would be best if you could make the model in .x format instead of converting it..a lot of conversion programs lose some of the lights and shading. i hope this helps.

thanks, pirate
RusWilson
20
Years of Service
User Offline
Joined: 2nd Nov 2003
Location: Fayette, AL
Posted: 25th Feb 2008 03:18
Thanks pirate, actually before your post I had went back into the converter (Deep Exploration 2.1) and tried checking/unchecking combinations for all the exporting options.

I finally hit the right combination !



In case anyone uses DE, these are the options checkmarked on the .x export General tab (except for Textures, no other tabs used):

Texture Coords
Save materials
Save normals
No Frames (this was the culprit I think, never had it marked)
Turn to Left-hand system
Max points in polygon = 3

Hope this can help someone else, maybe even with a different converter.
enderleit
17
Years of Service
User Offline
Joined: 30th May 2007
Location: Denmark
Posted: 21st Mar 2008 01:14
Anyone know how I can get this to work with .x files exported from Blender?

- enderleit
[href]www.eleit.dk[/href]
thedubdude
21
Years of Service
User Offline
Joined: 24th May 2003
Location: San Jose, Ca.
Posted: 16th May 2008 08:01
I just figured out that LOW SPECULAR POWER has a larger specular effect than higher specular power. You want lots of specular do the following:


set object specular power cur_obj,0

If I use any power greater than 1 I see no specular effect at all !
Cloggy
19
Years of Service
User Offline
Joined: 31st Oct 2004
Location: Rayleigh, Essex
Posted: 20th May 2008 11:25
@enderleit

I always load my blender models into LithUnwrap and use the Tools->Optimize Model.

I then save the model and it looks fine in DBPro.

sinisterstuf
17
Years of Service
User Offline
Joined: 28th Mar 2007
Location: Namibia, Southern Africa
Posted: 20th May 2008 13:28
From where can I get this 'LithUnwrap'?

Happy, always happy!
Flashing Blade
21
Years of Service
User Offline
Joined: 19th Oct 2002
Location: United Kingdom
Posted: 20th May 2008 15:41
Wings 3D exports x models with all the lovely shiny stuff intact.


The word "Gullible" cannot be found in any English Dictionary.

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