I am using the Tempest plugin for UDP, Sparky's collision DLL mixed with some DBPro Intersect object for collision, DarkLights for lightmapping, and mental mill for weapon and non-lightmapped object shaders.
Current: working on some optimization.
Next: all weapons have the same shader/texture applied, so next is to make each weapon look unique.
Yes, I am trying for a Quake3 feel mixed with some Unreal 3 like graphics.
Future: Vehicles, jump pads, teleports, CTF, more maps and player models, lots of other stuff I can't think of right now.
I have several to-do lists piled on my home workstation right now, and I'm slowly moving through them. I'm having another LAN party the 8th of march, so I'm trying to push a demo by that date, test it at the LAN party, then release on my site.
Later,
X
Phenom - FPS WIP