I can help you here.
A long time ago, I posted a sample game here, but nobody looked at it, so I put the special scripts in storage.
Here are some:
Antigravity(requires the Benge's Sprite pack for the sound):
;Artificial Intelligence Script
;Header
desc = Telekinesis Antigravity?
;Triggers
:state=0,scancodekeypressed=25,plrwithindist=60:nogravity,moveback=45,moveup=10,state=1
:state=1:plrsound=audiobank\benge sprites\sparks.wav,state=0
;End of Script
(Press the key when close to an object, and viola, ANTIGRAVITY)
Passthrough:
;Artificial Intelligence Script
;Header
desc = Telekinesis Pass?
;Triggers
:state=0,scancodekeypressed=24,plrwithindist=60:coloff,state=1
:state=1:plrsound=audiobank\items\healthup.wav,state=0
;End of Script
(Press the key when near to an object to walk through it.)
;Artificial Intelligence Script
;Header
desc = Telekinesis Light (put light into ifused field, lights main script should be lightoff)?
;Triggers
:state=0,scancodekeypressed=23,plrinzone=1:activateifused=1,state=1
:state=1,plrsound=audiobank\voices\player\spawn.wav
;End of Script
(Not too sure about this one, but it works. Press button to get light, you need to add lights beforehand though.)
So a Shepard said to his flock; "Thou shalt be confuseth!" and so they were.