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FPSC Classic Models and Media / Free Grungy Guard Rail ( texturing test mainly.)

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AaronG
18
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 25th Feb 2008 03:45
Haven't released a free item in a while...



+ Roughly 80 Poly's

+ 2048 x 2048 texture size, although a horrible normal map.

+ Free for commercial/non-commercial use, not that you'd want to use this in a commercial game, haha.

Copyright Axifer Designs, and Inspire! Media.

There ya' go, comments/crit?

-AaronG

Download attached.
Normal map included, but couldn't get it working.


8800 640mb GTS, 4gb RAM, 500gb HDD, Vista Home Premium, 3 Dual Panel Casing Fans

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Leaning Objects To The Side
17
Years of Service
User Offline
Joined: 3rd Jan 2007
Location:
Posted: 25th Feb 2008 06:00
AaronG I am so loving the texture on the Grungy Guard Rail...Thanks for the download. keep up the good work.

Cheers,
Tanya.
Red Devil
17
Years of Service
User Offline
Joined: 7th Mar 2007
Location: Mönchengladbach / Germany
Posted: 25th Feb 2008 14:10
Beautiful Work

Until on a few Texture mistakes and something of too big texture ( 512x512 is enough ) .

Here the fpe file, in order to use map your normal things:

Quote: ";Created with Entity Workshop - made by Wehtam ( Wehtam.co.uk )

desc = Guard Rail

;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi

;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

;orientation
model = Guard Rail.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
fixnewy =
defaultstatic = 0
materialindex = 12
collisionmode = 1
strength = 0
isimmobile = 1
soundset =
soundset1 =

;visualinfo
textured = Guard Rail.dds
texturen = Guard Rail_N.dds
effect = effectbank\bump\bump.fx
castshadow = 0


;Animationinfo
animmax = 0
anim0 = 0,0"


greeting RD

[img] [/img]
SamHH
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Vermont
Posted: 25th Feb 2008 14:22
2048 by 2048 is ridiculously big, you could as red devil said do it with a good 512 by 512 texture and a good UV layout.Otherwise looks good.



Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 25th Feb 2008 20:09
For First: Good Model! I always liked your Models Aaron!

Secondly: I would also take a 512*512 resolution for the texture! But you can provide a 1024*1024 texture for people with Qualityfetish.

Thirdly: (Do u really Say thirdly?!) Kepp it up!

Its my Freedom, Its my Duty, Its my War!
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 25th Feb 2008 22:33
Looks tasty, could work on the wood part a bit more, and yes, the UV mapping issue.

You could probably shove that into 1024 x 1024 while keeping the same level of detail.

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