Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Another Milkshape - FPSC Question (security cam)

Author
Message
Kilgore
16
Years of Service
User Offline
Joined: 22nd Feb 2008
Location: Chad Valley
Posted: 25th Feb 2008 21:24
Hi All,

I know there's a lot of stuff already been posted on this subject, and I've read through it all, and looked through every tutorial I can find...but I've reached breaking point!!



I have a fully animated and textured model in Milkshape. Even though I'm following the advice in the hints and tips, I cannot get the texture or animations to export. The model has two textures in Milkshape -- one is a dds file from an existing FPSC model, and the other texture is a new one I created as a transparent in Milkshape. I can't find a way of combining this into a single map file to export, then compile with the entity maker.

What I'm trying to do is add a transparent cone to the existing secuirty camera model from the pack (as suggested on another thread) to detect the player when in view (ie when the players is in contact with the cone, as the camera rotates).

Can anyone offer any clues, advice etc on how to get this exported since nothing I've tried so far has worked??

Login to post a reply

Server time is: 2024-11-20 04:45:21
Your offset time is: 2024-11-20 04:45:21