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FPSC Classic Scripts / 2 scripts needed, 1 lightscript, 1 for a decal.

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funnyfred
16
Years of Service
User Offline
Joined: 24th Dec 2007
Location:
Posted: 26th Feb 2008 12:39
Hallo,

I need 2 scripts, 1 for a light so that it is 1 second on 1 second of, and so on.

The next request is a script so that a fire and a hurtzone apear when a player enters a triggerzone, and disapears after 2 seconds.

thanks.

Creativity is more important than knowledge.
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 2nd Mar 2008 04:13
Ummm... okay?

Good luck with that! I'm sure they'll be great once you're done writing them.

Wait, you said "request"... are you wanting someone to make you these scripts? If so, then I'd advise you to actually phrase this in the form of a polite question. You know, kinda like in Jeopardy, but with manners and stuff.


The one and only,
~PlystirE~

funnyfred
16
Years of Service
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Joined: 24th Dec 2007
Location:
Posted: 2nd Mar 2008 11:32
yes, you're right, I didn't ask it very polite, I'me sorry. And, I'me now learning how to script, so maybe I can post the scripts if they're ready.

Creativity is more important than knowledge.
Keo C
17
Years of Service
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 3rd Mar 2008 03:04
There is a flashlight script floatig around.


Image made by the overworked Biggadd.
Flatlander
FPSC Tool Maker
17
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 3rd Mar 2008 04:53 Edited at: 3rd Mar 2008 04:55
I don't know what you want to use as the fire but I suggest getting Benge's animated decal (sprite) pack. Excellent. I use it in this example.

See image.

Hit trigger zone. Show decal and activate the rundecal.


The decal needs to be invisible at start so here is the start code:



This should get you started. Just add the hurt zone in the fire (I assume) There might be complications with that.

Hint: For timing use the "timerstart" in action part and "timergreater=x" in the conditions part then execute "decalphafade=0" and turn sound off. x is in milliseconds.

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funnyfred
16
Years of Service
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Joined: 24th Dec 2007
Location:
Posted: 9th Mar 2008 12:11
ok,thanks.

Creativity is more important than knowledge.

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