Ok, lets say I have some matrix's & stuff, & now I want to go to the next step & make Dungeons & Tombs for my first person shooter RPG. I want to make everything all just like in a real cave, which is a serries of tunnels connecting, with a roof, sides, & floor.
Only problem is, I need it all to be shaped like matrix's, so I can have all of the terrain attributes, without having to mess with walls & stuff, except for the archways in mines & stuff, how do I do this in DBPro?
Also, I am working on getting a matrix into my game, what all do I need to change in the source for the matrix to get it to work in DBPro?
Thanks,