So i created a level to improve both my skills with fpsc and in leveldesign in general. Setting is an abandoned* industrial plant for which i modeled some props (old generator, aircondition, chainlink fence, pipes), made some segment textures (slapped them on with Firma, which i can strongly recommend), spiced it up with some stock media from the ww2 pack.
The lighting was the hardest part, spent almost two days on pushing the bulbs around and waiting for the full-lightmap testgames
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Below i post some thumbs to my screenies so what do you think...?
*(not a native english speaker so bear with me if i spell wrong or use funky grammar
)
The "playerstart"-area is an open backyard featuring the ww2 gas Tank and my chainlink fence. Enter the building to the right...
inside theres a larger hall, neon lit with pillars made in entity workshop and the burned car from ww2.
A small passage not shown here leads to the generator room: generator, window segment modeled myself, the platform is ww2.
A slightly different view from the platform.
The generator...(yes i'm a bit to proud of it
)
a dark passage leads to:...
The office- Aircondition by me, the closets and furniture are ww2.
another dim lit passage leads to:...
a storage area, lit from a hole in the roof, containing ww2 boxes and some pipes and aircon i modeled.
I think next must be a ladder to see what's up on the roofs!
Hope you like it. Comments/criticisms very welcome.
I am Jacks complete lack of surprise.