I downloaded the newer Milkshape 3d animated skeleton from D13.
I made the mesh with carrara 6 pro in .obj format (I own it, and I know how to use it), and the texture (.tga 256x256 pixels), I attached it in Milkshape 3d to the skeleton and exported it to .x format.
Made the .fpe file, the thumbnail. My character is facing the opposite direction, but the sniper rifle is pointing at me.
this is the fpe
;header
desc = zombie1 (sniper)
;ai
aiinit = appear1.fpi
aimain = people\cautious10.fpi
aidestroy = destroy\fadecorpse.fpi
aishoot = people\snipe10.fpi
soundset = robotic
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = zombie1.X
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 80
fixnewy = 180
;cone of sight
coneheight = 53
coneangle = 50
;visualinfo
textured = zombie1.tga
effect = effectbank\bumpbone\bumpbone.fx
castshadow = 0
;decals
decalmax = 2
decal0 = red
decal1 = sparks
;identity details
strength = 100
ischaracter = 1
hasweapon = scifi\tavor
isobjective = 0
cantakeweapon = 1
;bodypartslimbinfo (1=head/2=body/3+4=armslr/5+6=legslr)
limbmax = 0
;animationinfo
animmax = 100
anim0 = 190,209
anim1 = 210,234
anim2 = 235,259
anim3 = 260,279
anim4 = 280,299
anim5 = 300,318
anim6 = 319,355
anim7 = 160,189
anim11 = 0,19
anim12 = 20,39
anim13 = 493,522
anim14 = 40,59
anim15 = 60,79
anim16 = 523,552
anim17 = 120,139
anim18 = 140,159
anim20 = 80,99
anim21 = 100,119
anim31 = 356,380
anim32 = 381,405
anim33 = 381,405
anim34 = 381,405
anim35 = 381,405
anim36 = 406,442
anim40 = 443,462
anim41 = 463,492
anim50 = 553,572
anim51 = 573,597
anim52 = 598,622
anim53 = 623,642
anim54 = 643,662
anim55 = 663,681
anim56 = 682,731
anim57 = 160,189
anim61 = 0,19
anim62 = 20,39
anim63 = 822,911
anim64 = 40,59
anim65 = 60,79
anim66 = 912,941
anim67 = 120,139
anim68 = 140,159
anim70 = 80,99
anim71 = 100,119
anim81 = 732,756
anim82 = 757,781
anim83 = 757,781
anim84 = 757,781
anim85 = 757,781
anim86 = 782,831
anim90 = 832,851
anim91 = 852,881
I am also attaching the milkshape 3d file.