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FPSC Classic Scripts / My character is facing the oposite direction, but the gun is facing me, Help Please..

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Programador hispano
18
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Joined: 11th Jul 2006
Location: Dallas, TX
Posted: 29th Feb 2008 10:32
I downloaded the newer Milkshape 3d animated skeleton from D13.
I made the mesh with carrara 6 pro in .obj format (I own it, and I know how to use it), and the texture (.tga 256x256 pixels), I attached it in Milkshape 3d to the skeleton and exported it to .x format.

Made the .fpe file, the thumbnail. My character is facing the opposite direction, but the sniper rifle is pointing at me.

this is the fpe


I am also attaching the milkshape 3d file.

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Programador hispano
18
Years of Service
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Joined: 11th Jul 2006
Location: Dallas, TX
Posted: 29th Feb 2008 10:34
this is the texture, sorry for the model and the texture, but this is only a test.

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Programador hispano
18
Years of Service
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Joined: 11th Jul 2006
Location: Dallas, TX
Posted: 29th Feb 2008 10:36
And If you must know this is the way it looks in the game.

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Pride
16
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Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 2nd Mar 2008 05:05
Looks like you have more than just a gun problem. That thing (what's it supposed to be?) is a jumbled blob ATM. I think this should be in the M&M Section, but I'll answer for you:

I think you need to define it's direction. Maybe you mis-inserted the skeleton (I honestly am talking outta my ass, I have no clue how to model) or something that cause FPSC to read it in the opposite direction.

The FPSC Chat boards, my new-found home!

In memory of my bud, Shim Kangrey, who was too stupid to check his resources.

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