Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
beachard5
16
Years of Service
User Offline
Joined: 15th Feb 2008
Location:
Posted: 1st Mar 2008 16:32
This is my dead farmer that i made with the model pack 4 farmer. for my new Zombie game im making any suggestions on what i can do better?

well heres the pic


CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 1st Mar 2008 17:26
Ermmm....

It's ok I guess....

Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 1st Mar 2008 19:32
What am I looking at?

Dream
16
Years of Service
User Offline
Joined: 25th Jan 2008
Location: Doncaster
Posted: 1st Mar 2008 21:43
is it me or does his arm look really long on that pic,

Try altering the whole texture.....
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 2nd Mar 2008 02:27
OH MY GOD!!

The model pack 4 farmer was murdered by the number 99, and the number 100.

Ice Cube
17
Years of Service
User Offline
Joined: 21st Apr 2007
Location: United Kingdom
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 2nd Mar 2008 06:11
Quote: "is it me or does his arm look really long on that pic,"


I thought I read somewhere that it's a genetic disorder that farmers have...causing them to have really long arms...

Not.

Haha @ Butters.

Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 2nd Mar 2008 11:20
blame bond for the long arms lol

Formerly Bum Fat Cheese
beachard5
16
Years of Service
User Offline
Joined: 15th Feb 2008
Location:
Posted: 2nd Mar 2008 17:30
ok ill try to re-do it. sorry but im kinda new to this so im not good but im going to try to get his chest rip out. if anyone would like that.
Pus In Boots
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 2nd Mar 2008 17:41
Would you oversee the disembowellment personally?

Feigning interest since 2005!
beachard5
16
Years of Service
User Offline
Joined: 15th Feb 2008
Location:
Posted: 2nd Mar 2008 19:02
ya I probaly wont do that its going to be too hard
General powell11
17
Years of Service
User Offline
Joined: 7th Jul 2007
Location:
Posted: 3rd Mar 2008 02:59
i made this in like 3 minutes

Check out gang- the gangster fps

Attachments

Login to view attachments
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 3rd Mar 2008 14:51
Quote: "i made this in like 3 minutes"

yeah, I can tell

General powell11
17
Years of Service
User Offline
Joined: 7th Jul 2007
Location:
Posted: 3rd Mar 2008 17:54
here is one i made in 5 minutes

Check out gang- the gangster fps

Attachments

Login to view attachments
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 3rd Mar 2008 18:01
That's nicer. Looks like some baaad acne!
I always hated the braces on the old guy. They look fine in the neutral pose, but as soon as he moves they get all stretched and look weird.

General powell11
17
Years of Service
User Offline
Joined: 7th Jul 2007
Location:
Posted: 3rd Mar 2008 18:03
i like that one better to, do you have any tips on retextureing?

Check out gang- the gangster fps
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 3rd Mar 2008 18:19
I really depends on whether you want to do a full retexture, or if you just want to add some blood and stuff.

Primarily you need to obtain the original UV map for the character before you go anywhere.
The original artist may have positioned certain aspects of the character in strange places on the UV, so having a nice blank UV map to overlay on the original texture is always useful. For example, I've noticed that bond always makes his textures "overhang" the area they are intended for (to prevent black seams), this means that if you colour right to the edge of his original image, not all of your texture will show.

It's also gonna be a good idea to look at the model in something like milkshape, to see what areas of the texture get stretched when the character is at the extremes of it's movement, you don't want to go putting something like a belt, braces or vein on an area that gets stretched when the character moves - it'll just look horrible.

If you're gonna change one item of the characters clothing, you might as well do the whole thing. For the most part, your stlye will not be the same as the original artist, so your one change will probably stand out. You're probably best re-doing the whole thing, so that the texture style of the model is consistent.

NEVER use flat areas of colour. they just look horrible.

That's all I can think of for now! Peas.

General powell11
17
Years of Service
User Offline
Joined: 7th Jul 2007
Location:
Posted: 5th Mar 2008 01:22
here are some more bloody retextures i did, can i realese these, or is it to much of the original texture?

Check out gang- the gangster fps

Attachments

Login to view attachments
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 5th Mar 2008 01:59
Um, I don't think you can. Thats basically the original texture, with an overlay. I don't think the change is significant enough

da power pwnerer
18
Years of Service
User Offline
Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 5th Mar 2008 03:23 Edited at: 5th Mar 2008 03:24
...Cause I lose eyes every time I get killed....?



-Dan


http://Freewebs.com/noobisoft
Come to Noobisoft's website today!
General powell11
17
Years of Service
User Offline
Joined: 7th Jul 2007
Location:
Posted: 5th Mar 2008 04:02
k, im thinking of bloodien up everyone in modelpack 4, maby even changin textures, what do you guys recomend for a good easy to use 3d modeler?

Check out gang- the gangster fps
Game Player
17
Years of Service
User Offline
Joined: 2nd Sep 2007
Location:
Posted: 5th Mar 2008 05:03
Quote: "i made this in like 3 minutes"

Wow!
heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 5th Mar 2008 07:24
So you gave farmer a black eye, and a long arm I don't get it. what am I missing.

Login to post a reply

Server time is: 2024-11-20 06:30:29
Your offset time is: 2024-11-20 06:30:29