Thanks for all the comments
UberTerrain
-Generating a matrix

-LOD

-Clipping

-QuadRotation (ill explain this later)

-System Which only parts of the terrain that need collision get collision (this is updated in realtime)

-Multiple Detailmaps (infinate)

-Get Ground Height Function

-Get Ground Normal Function

-Environment Map
UberInteligence
- Teams, Groups and Actors

- Team leaders and Group leaders

- Enemy Detection

- Pathfinding

- Decision making

- Movement

- Ability to find a coverpoint and take cover
UberUI
- Menus

- In Game Menus

- Gadgets
UberNet
- Messaging

- AutoSync (Syncronises the UberScene automatically)
UberFX
- Particles

- Bullets

- Muzzle Flashes

- Particle Emitters

- Lights

- Sparks

- Explosions

- Trials

- Beams

- Bullet and Blood Decals

- Fire

- Graphical Effects (eg. water, lightshafts(preprocessed), etc)
UberAnimation
- Advanced Character Animation

- Ragdolling while animating(hit a guy who is standing then they move)

- Ragdolling

- Limb Explosion (.50 cal bullets make heads explode (not reccomended if you want your game rated less than 18+))

- Limb Loss (same as limb explosion but makes a new rigid body for the lost limb)
UberEntity
- Object Creation and positioning

- Bouyancy Physics

- Picking up/throwing objects

- Objects falling to pieces/exploding

- Objects Setting on fire
UberPlayer
- Character Controller

- Shooting System with dual weilding and recoil

- HUD
When we have got a bit more done ill release a few demos and make UberEngine its own WIP thread