Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Discussion / Two Questions.

Author
Message
Enigma
17
Years of Service
User Offline
Joined: 11th Dec 2007
Location: In your closet
Posted: 1st Mar 2008 22:03
Hello all, Mike here.



I am taking a course in school for video game development, and we are learning the Basic coding language with DarkBasic. My knowledge in the coding is up to the point where I can put more then one object on the game, make them move, texture them, color them, etc etc. We will be doing collision boxes next class period, so on monday. I know how to use some of the basic features, like for/next loops, do loops, rnd, things like that. I am still early in the course, I know I don't know much, but I am eager to get there. Now, on to my questions.

Is it easy to convert a game from 2D to 3D? I am working on making a rpg with a friend of mine using a different game making engine similar to that of DarkBasic, only though that the internet capabilities are built in, and it is restricted to 2D. I have around 2500 icons for 2D, so you can see why I would be more inclined to use it :p But I do want to make the game 3D, definitely lol.

Is it easy to convert a game from DarkBasic to DarkBasic Pro? also, what is the difference between the two? What does advantages does Pro have in correlation to Basic?

Thank you for your time,
Mike.

All hope is lost when one subjects to the malevolence of apathy. ~by me~
Trust in someone is a greater compliment than love. ~By me~
Sinani201
18
Years of Service
User Offline
Joined: 16th Apr 2007
Location: Aperture Science Enrichment Center
Posted: 2nd Mar 2008 00:37
OK - The diffrence between DarkBASIC Pro is this - Dark Basic Pro has more commands, runs the programs faster, and has a cool-looking IDE. It's easy to convert a game from DBC to DBP; you just copy and paste the code from DBC to DBP!
If you want to convert a game from 2D to 3D, it would take quite a bit of work...

Seriously, how do you make the little blue text come up below your message?
Enigma
17
Years of Service
User Offline
Joined: 11th Dec 2007
Location: In your closet
Posted: 2nd Mar 2008 01:27
Well, I have heard from quite a few people that some commands in DBC do not compatibate with DBC Pro. Also, what commands does Pro have that DBC doesn't?

Well, I know it would take work, my main question is that would I have to change a lot lot of the code, not just loading the images and maps and all that stuff.

All hope is lost when one subjects to the malevolence of apathy. ~by me~
Trust in someone is a greater compliment than love. ~By me~
Latch
18
Years of Service
User Offline
Joined: 23rd Jul 2006
Location:
Posted: 2nd Mar 2008 03:04
As far as your question about DBPro vs DBC there are about 10000 threads around here that will tell you the differences. Just use the search at the bottom of the page.

As far as the conversion question: 2d and 3d are different animals in a lot of ways. The basic functioning of your game would be similar, but handling the graphics would be quite different. If you have an image or a sprite to represent a character in 2d, that would have to become some kind of object in 3d. And a 3d object isn't just a picture, it's a structure, like a sculpture. Then the sculpture would have to be "painted" with a texture. Instead of finite pixel locations like you have on a 2d screen in two directions x and y, you would have a virtually limitless set of locations in 3d with an added coordinate of z to represent depth.

So, depending on the program and your goals, you would most likely have to change a lot of stuff. At the very least, you'd have to use a whole new series of commands that relate specifically to 3d objects and 3d space.

Enjoy your day.
Enigma
17
Years of Service
User Offline
Joined: 11th Dec 2007
Location: In your closet
Posted: 3rd Mar 2008 06:20 Edited at: 3rd Mar 2008 06:20
Allright, I got the whole thing on the x,y, and z coordinates, I am taking a clas ya know :p So, then it wouldn't be a good idea to make the game in 2d then make it 3d, okay. Thank you.

All hope is lost when one subjects to the malevolence of apathy. ~by me~
Trust in someone is a greater compliment than love. ~By me~

Login to post a reply

Server time is: 2025-06-04 02:07:19
Your offset time is: 2025-06-04 02:07:19