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Dark GDK / Passing the camera function to sprite?

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Kira
16
Years of Service
User Offline
Joined: 25th Jan 2008
Location:
Posted: 4th Mar 2008 20:12
is it possible to pass the camera function to a sprite? is it a good way to have your "rear view mirror"?
jason p sage
17
Years of Service
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 4th Mar 2008 21:16
forget the sprite. Render to texture or whatever it does now, just place the object where you want your review, and try LOCK OBJECT to SCREEN. Should work. Though multiple cameras always make framerates dive.

You've BEEN WARNED! I can not be responsible for frame rates below 20FPS, I can NOT and will NOT be held liable for any attempt to implement this idea without wearing your seat belt. Driver assumes all risk of using said intellectual property...




Kira
16
Years of Service
User Offline
Joined: 25th Jan 2008
Location:
Posted: 7th Mar 2008 20:22
that sounded like im going to sue you if ever that method fails hahaha, thanks for the heads-up friend! as usual hehe

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