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Geek Culture / A Game About 'The Old Crowd'... and a ReUnion Party...

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Puffy
20
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Joined: 4th Sep 2002
Location: United States
Posted: 5th Nov 2002 03:17
(oh yes more info from my email on what i would like to do)

AMD Athlon XP 2100+ OC to 3Ghz/1.5gigs ram/128mb ti4200/120gigs hd/19" monitor/Sound Blaster Audigy Platinum EX/2.5mbs Sat Con... I joined in!
rapscaLLion
20
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Joined: 29th Aug 2002
Location: Canada
Posted: 5th Nov 2002 03:22
oh ya, alex@wanuch.com

Alex Wanuch
aka rapscaLLion
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Dean
20
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Joined: 27th Aug 2002
Location: Canada
Posted: 5th Nov 2002 06:28
I could make the fat thing in my avatar a boss


''Mmmm.. Tastes like Nazca!''
Puffy
20
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Location: United States
Posted: 5th Nov 2002 09:37
hrmmm ive never seen your avatar... takes a long time to load... a looooonnnnnggggg time.... and im on a 2.5 megabyte per second connection... O_O... oh nm its a broken link... thats odd

AMD Athlon XP 2100+ OC to 3Ghz/1.5gigs ram/128mb ti4200/120gigs hd/19" monitor/Sound Blaster Audigy Platinum EX/2.5mbs Sat Con... I joined in!
denki
20
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 5th Nov 2002 09:38
Ahh! I might be able to help a little bit but I have my big project (and currently a small freelance project )
Rappy! yeah I had just got back when I posted that, later on Sunday I'll speak to you soon!
I can design characters in spare time though maybe

denki
Kousen DPB RPG latest - Working on editors!
Puffy
20
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Joined: 4th Sep 2002
Location: United States
Posted: 5th Nov 2002 09:41
O_O hrmmm that means we got rap as an arena guy (yes i know 1 or 2 arenas)... denki for some characters... i guess im coding guis and graphix...

AMD Athlon XP 2100+ OC to 3Ghz/1.5gigs ram/128mb ti4200/120gigs hd/19" monitor/Sound Blaster Audigy Platinum EX/2.5mbs Sat Con... I joined in!
Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 5th Nov 2002 11:10
lol isn't anyone gonna work on the network framework - i mean that'll be the most important thing to develop alongside whoever makes the controls and character positioning system

Anata aru kowagaru no watashi!
Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 5th Nov 2002 11:10
(please note i WASN'T volenteering!!)

Anata aru kowagaru no watashi!
rapscaLLion
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Location: Canada
Posted: 5th Nov 2002 22:43
this isn't gonna be multiplayer... or at least my impression was that the main part was Single player with a MP option. Guess I was wrong. Anyway, I can DRAW and DESIGN most of the arenas, but someone else will have to model them. So are these gonna be like gladiator arenas or like Quake arenas? (a big open space or a maze of rooms and such)

Alex Wanuch
aka rapscaLLion
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Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 6th Nov 2002 00:12
hehee... well i dunno - from what i figured it'd be a game with everyone killing everyone
Solids project thou so his decision, probably need a full design breif so atleast everyone understands what will and won't be in there

Anata aru kowagaru no watashi!
rapscaLLion
20
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Joined: 29th Aug 2002
Location: Canada
Posted: 6th Nov 2002 00:26
ya, good idea

Alex Wanuch
aka rapscaLLion
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Mirthin
20
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Joined: 13th Oct 2002
Location: Land of the Rising Haggis
Posted: 6th Nov 2002 00:40
Perhaps we should have a variety of levels. I'm rather old too, I just wasn't very prolific. Providing I supply the model, I'd like to enter my avatar. What form shall the arena maps take? BSP? I suppose I could give it a shot, but I think we should have arena input from a variety of people to create a conglomerate of levels.

This has "Fiasco" written all over it.
Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 6th Nov 2002 03:23
well when devin' a level i always like to sketch it up first, mainly cause i never work alone and it helps me keep track of a memory that fades fast

probably a good idea for a bunch of you to sketch up what you'd like to see, i mean we'll kinda have a techy egyptian theme won't we cause of it being darkbasic

Anata aru kowagaru no watashi!
Puffy
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Joined: 4th Sep 2002
Location: United States
Posted: 6th Nov 2002 04:46
its a good idea to sketch anything you do on a computer out first... even programs... or at least make yourself one of those... =\ finding word... structered program thingys (i found it)

AMD Athlon XP 2100+ OC to 3Ghz/1.5gigs ram/128mb ti4200/120gigs hd/19" monitor/Sound Blaster Audigy Platinum EX/2.5mbs Sat Con... I joined in!
rapscaLLion
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Location: Canada
Posted: 6th Nov 2002 05:03
That's my intention. I guess I'll start with a pure open gladiator type arena, and work from there. Anyway, Mirthin, your welcome, I just don't remember you, so I didn't list you. Doesn't mean you aren't worthy

I guess really anyone can enter, because even if they're noobs now, they'll eventually become oldbies.

Alex Wanuch
aka rapscaLLion
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denki
20
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 6th Nov 2002 09:33
It'd be fun, to have a game, where people just sign in, with there own models of themselfs and fight with whoever's on, but that won't work so...
Who's definately in the game? There are alot of models to do, are there any modellers? I can design what the people will look like, they should have distinguising features too...
"I guess really anyone can enter, because even if they're noobs now, they'll eventually become oldbies." Cool, can I enter?

denki
Kousen DPB RPG latest - Working on editors!
Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 6th Nov 2002 11:11
lol... could have a "WhipperSnapper" addon model pack, give the newbies something to do - make a model of yourself

as far as the models go it is a good point, really need to settle on formats - so people can get to work leaving the coders to do what they do best and make a sweet Engine

i mean obviously the world is to be BSP, but what version - Quake3 perhaps?
Objects - how will animations be done and such? Will it be an RLE style like Quake's or Skeletal Based like HalfLife

Oh oh so many questions ... boyz in planning best get thier thinkin' caps on (not a literal term )

Anata aru kowagaru no watashi!
Solidz Snake
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Joined: 23rd Oct 2002
Location: United Kingdom
Posted: 6th Nov 2002 12:12
Yup, the world will most definitely be BSP, and Quake 3 might just be the best bet yet (considering most people like it, including myself! hehe!)

And since it have the feeling of Quake, why not we proceed for the RLE style? I mean, the animation in HalfLife and CounterStrike are fun to look at and given the action in hand, it does provide good movements & mood, but hey, so does Quake! It got its own animation, rendering, and bodyparts positioning!

Denki! I know how powerful u r dude! Don't be so modest! U r always welcome to join in the bandwagon!

By the way guyz, I've done a draft out the initial game plan (plus reports based on this forum) for this project. So do you want me to send to each of your specific emails, so that you may choose what you want to do, or should I just post it on this forum? Its kinda of 3 pages in MS Words. As always, if I did or say anything wrong, please forgive me, I came in peace to Earth, I meant no harm to any Earthlings! And once you've read the plan, suggestions are always welcome!

p.s. - i've got Raps, DarthPuff, Denki & Mirthin's emails address, does Nazca wants to help? How about u Raven, wanna read the plan? Just wanna know what u think?

Snake? What happened?
Snake?
Snaaaaaaaaaaaaaaaake!!! - Colonel Roy Campbell
Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 6th Nov 2002 16:13
oki, well only gripe i have with RLE style is the data required - however how about this as the format ->
http://members.lycos.co.uk/timesaga/quake2pro.txt

I mean i could actually probably make up a far better format in a few days - but that should allow you to have Quake3 Style stuff but allow for the animations to be seperate from the model parts, something that always peeved me about Quake3 as even though everything was in seperate MD3's they all had to use the exact same time sheet. That'll also allow for you to setup a function to access the animation quite simply through a name rather than frames

upload the plan for us to read over - email me where at fubarmt@eidosnet.co.uk please don't email to that address thou, as Norton always disables all of the attachments (god knows why!)

Anata aru kowagaru no watashi!
rapscaLLion
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Joined: 29th Aug 2002
Location: Canada
Posted: 6th Nov 2002 22:40
oh, never thought of that. Well if the worlds will be bsp I could probably take care of that. Of course, they would have to be HL maps, because I don't have quake.

So if they were HL maps, I could model the worlds, do the texture etc.

Alex Wanuch
aka rapscaLLion
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Solidz Snake
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Joined: 23rd Oct 2002
Location: United Kingdom
Posted: 6th Nov 2002 22:51
Okie guyz! I've uploaded the initial game layout/plan at this address::

http://www.geocities.com/darkblitz8000/Layout.html

If there's any updates to the ones inside the plans, just(like example, implementing HL maps, rather than Quake), u are most welcome to proceed with the ones u have decided. Doesn't really HAVE to follow the plan, because as development process goes, things may change here & there. I'll update again the plan around every week.

Solid

Snake? What happened?
Snake?
Snaaaaaaaaaaaaaaaake!!! - Colonel Roy Campbell
Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 7th Nov 2002 00:09
Personally I prefer Quake3 Maps - but then i'm not making the

gonna check that out in a few mins

Anata aru kowagaru no watashi!
rapscaLLion
20
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Joined: 29th Aug 2002
Location: Canada
Posted: 7th Nov 2002 01:16
Well, I guess it doesn't matter, but the ones I make will be HL.

Alex Wanuch
aka rapscaLLion
Get the DB Weekly Newsletter at www.dbwn.cjb.net
Puffy
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Joined: 4th Sep 2002
Location: United States
Posted: 7th Nov 2002 03:54
k ill take a look at your layout

AMD Athlon XP 2100+ OC to 3Ghz/1.5gigs ram/128mb ti4200/120gigs hd/19" monitor/Sound Blaster Audigy Platinum EX/2.5mbs Sat Con... I joined in!
Rottbott
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Joined: 7th Nov 2002
Location: United Kingdom
Posted: 7th Nov 2002 14:38
Wow, you remember me! Hi guys

rapscaLLion
20
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Location: Canada
Posted: 7th Nov 2002 14:53
Hey
Of course I/We remember you.

Alex Wanuch
aka rapscaLLion
Get the DB Weekly Newsletter at www.dbwn.cjb.net
Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 7th Nov 2002 14:55
rottbott.. erm nope mwhahaa
the plan is a little hard to read, atleast to me

my next suggestion is actually write it like a todo list...
- Menu
-- Options
--- Resolution
--- Colour Res
--- Window or FullScreen

etc this would help alot of us if anyone is to code DBpro as we can then have a todo list to insert and know more of what is required.

i'll try and sort out better formats for you to use, that header was just an adaption of Quake2 MD2 which i tested just to make sure it worked prior. I can make an exporter for Milkshape, so once you know exactly what you need in the model format i'll make it, the exporter and a loader too

Anata aru kowagaru no watashi!
Mirthin
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Joined: 13th Oct 2002
Location: Land of the Rising Haggis
Posted: 7th Nov 2002 21:17
I remember rottbott. I'll draw up a few plans in floorplan 3D. It's old, it's cheap, it works.

This has "Fiasco" written all over it.
Puffy
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Joined: 4th Sep 2002
Location: United States
Posted: 9th Nov 2002 01:13
rottbott... long time no see... or maybe when i was chattin on teh blitz forums you replyed... i dunno

AMD Athlon XP 2100+ OC to 3Ghz/1.5gigs ram/128mb ti4200/120gigs hd/19" monitor/Sound Blaster Audigy Platinum EX/2.5mbs Sat Con... I joined in!

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