Would anyone mind letting me know what they think of the way I've implemented the camera control gadget, (in the bottom right corner)?
Hold down the LMB on the blue axis bar and move the mouse left and right to
rotate the camera around the scene on the Y axis.
Hold down the LMB on the green axis bar and move the mouse up and down to
rotate the camera on the X axis.
Hold down the LMB on the red axis bar and move the mouse left and right to
rotate the camera on the Z axis.
Hold down the LMB on the up/down arrow and move the mouse to
move the camera on the Y axis.
Hold down the LMB on the X/Z span section and move the mouse left and right to
turn the camera left/right.
Hold down the LMB on the Y/Z span section and move the mouse up and down to
tilt the camera up/down.
Click on the camera reset button to reset the camera to the default position.
Move/Zoom the camera in and out with the mouse wheel.
Right-click on an object to centre it in the camera view.
Select an object with a quick single click of the LMB.
To drag, rotate or size an object, click and hold down the LMB.
When two objects are very close and are difficult to select with the mouse, use the left/right cursor keys to cycle through them, the up key to go to the first object and the down key to go to the last one.
Download Version 0.7:
here (900K)
Warning: Please note that I have been working only on the camera controls and I haven't done anything to address the axis used when dragging objects yet. For example, when looking at objects from the back, dragging on the X axis will be reversed.
TDK_Man