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FPSC Classic Scripts / Hunting player

Author
Message
bergice
17
Years of Service
User Offline
Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 7th Mar 2008 14:42
Hi, all.

Lets say i want to make a hunting level, where
the enemies hunt you down in a huge labyrinth.
Your goal is to avoid them for a specified time.
How do i make them hunt me down?

bla bla bla...
Marc Steene
FPSC Master
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 7th Mar 2008 17:32
You could make them follow a waypoint for a similar effect.

Another way (it may not work as I am using a laptop without FPSC) is you could change the pace script so that the plrindistance=X is changed to a very high number

Free Segment Packs: V1-http://forum.thegamecreators.com/?m=forum_view&t=124552&b=24
V2 - http://forum.thegamecreators.com/?m=forum_view&t=124709&b=24
Keo C
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 7th Mar 2008 17:55
I'd use Airslide's AI and waypoints.


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fallen one
18
Years of Service
User Offline
Joined: 7th Aug 2006
Location: My imagination!
Posted: 7th Mar 2008 19:08
Ive tried waypoints and they dont work, the bots get confused and get stuck and walk on the spot, perhaps they work better with Airslide's AI, ive never heard of Airslide's AI so I havnt seen this myself.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 7th Mar 2008 20:04
...Plystire wrote some pretty effective roaming enemy scripts.

Do a few searches, and you should be able to locate them with a little effort. Search for "Zombie" and "Script".


-BiteFight.org
bergice
17
Years of Service
User Offline
Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 8th Mar 2008 18:51
Thanks!

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