Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Scripting! And need help!

Author
Message
Endless Fps Team
17
Years of Service
User Offline
Joined: 25th Jul 2007
Location: At home...
Posted: 8th Mar 2008 05:11
Ive basically learned how to script but my problem is getting all of it to work in X10... I couldnt get the character i want to act like a zombie... Like when you first see the zombie, i wanted him to get angry, then have him run towards you with his hands out an his attacking script part to have grab you and bite you... But it all doesnt seem possible... So any suggestions on how to...?

The script is needed to get a comfortable Beta test of Disturbing Silence, which uses zombies (28 weeks later type). I would gladly be thankful if anyone can help...!?!

P.S - I posted in X10 board also... Please reply to this and give some suggestions.... Thanks all!

Search Disturbing Silence... In FPSC SHOWCASE For more...
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 8th Mar 2008 10:41
Hmm...

Not an awful lot of people here know X10, DarkAI and all that....

post the script up, I've got basic knowledge of X10 FPI, and I'll see if I can debug it for you...

Endless Fps Team
17
Years of Service
User Offline
Joined: 25th Jul 2007
Location: At home...
Posted: 8th Mar 2008 17:51 Edited at: 8th Mar 2008 18:06
I will show you the script soon as for iam currently not at home on my pc... And really dont know how i put it together... But some tips would be great on how to have the enemy use melee and animate to run...

EDIT:nevermind im home so heres what i have so far



Search Disturbing Silence... In FPSC SHOWCASE For more...
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 8th Mar 2008 19:16 Edited at: 8th Mar 2008 19:17
Quote: ";-=>>>WAYPOINTS<<<=-
(1):waypointstate-3:animate=2,waypointnext :waypointstate=4:animate=2,waypointrandom :waypointstate=5:animate=2,waypointreverse

;///MELEE\
(2):state=50:setframe=3:frameatend=6:plraddhealth=-20
:state=50:plraddhealth=-20
:state=50:state=51
(3):state=51:incframe=5:state=5,frameatend=6:state=52
(4):state=52.plrcanbeseen:state=20 :state=52,plrcannotbeseen:timerstart,state=40 :state=53,moverfore=30,animate=6 :state=53,timergreater=1000:state=20"


If X10 FPI works the same as X9 FPI,(which I guess it would_, the areas in bold are wrong.....

(1)You put a - instead of a =.....
(2)4 colons in this line, you should only have 2, one to start off your conditions, and one to start off your actions....
(3)Again, too many colons.....
(4)Before plrcanbeseen, you put a . instead of a ,

Also, the stock run animation is ANIMATE=5, so use that whenever you use MOVEFORE. For melee you'd have to find it's melee animation,(stock doesn't have one).....

Endless Fps Team
17
Years of Service
User Offline
Joined: 25th Jul 2007
Location: At home...
Posted: 8th Mar 2008 19:31 Edited at: 8th Mar 2008 20:26
Hm okay i will try this thanks...
If i have any other problems i will edit my post... Thanks coffee grunt... The help was appreciated...cheers to see if it works..

EDITidnt work, i still have no clue i fixed the issues and removed some colons, but no reults came through...
Thanks for trying tho..
But if you want i would like to ask if you can create one for X10 for me....Thanks...

Search Disturbing Silence... In FPSC SHOWCASE For more...
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 8th Mar 2008 20:09
Kk, no problem mate.....

Login to post a reply

Server time is: 2024-11-24 06:58:05
Your offset time is: 2024-11-24 06:58:05