Quote: ";-=>>>WAYPOINTS<<<=-
(1):waypointstate-3:animate=2,waypointnext :waypointstate=4:animate=2,waypointrandom :waypointstate=5:animate=2,waypointreverse
;///MELEE\
(2):state=50:setframe=3:frameatend=6:plraddhealth=-20
:state=50:plraddhealth=-20
:state=50:state=51
(3):state=51:incframe=5:state=5,frameatend=6:state=52
(4):state=52.plrcanbeseen:state=20 :state=52,plrcannotbeseen:timerstart,state=40 :state=53,moverfore=30,animate=6 :state=53,timergreater=1000:state=20"
If X10 FPI works the same as X9 FPI,(which I guess it would_, the areas in bold are wrong.....
(1)You put a - instead of a =.....
(2)4 colons in this line, you should only have 2, one to start off your conditions, and one to start off your actions....
(3)Again, too many colons.....
(4)Before plrcanbeseen, you put a . instead of a ,
Also, the stock run animation is ANIMATE=5, so use that whenever you use MOVEFORE. For melee you'd have to find it's melee animation,(stock doesn't have one).....