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FPSC Classic Models and Media / Texture Mapping

Author
Message
bergice
17
Years of Service
User Offline
Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 8th Mar 2008 13:36
Hi, all!
Lets say i have made a building with 3ds MAX and i know how to use id mapping in 3ds MAX. But when i save the model and convert it to an .X how do i texture map the building?

bla bla bla...
bergice
17
Years of Service
User Offline
Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 8th Mar 2008 18:50
hello?

---:GAME MAKING IS BEST:---
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 8th Mar 2008 19:54
Red Devil
17
Years of Service
User Offline
Joined: 7th Mar 2007
Location: Mönchengladbach / Germany
Posted: 8th Mar 2008 20:21
look here:
An In-Depth Look at UVW Mapping an Object in 3DS Max

http://www.waylon-art.com/uvw_tutorial/uvwtut_01.html

Next Time Goggle.com

RD

[img] [/img]
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 8th Mar 2008 20:33
...good link, Red Devil.


-BiteFight.org
bergice
17
Years of Service
User Offline
Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 9th Mar 2008 00:10
Thanks!
Thats great info you give me!

---:GAME MAKING IS BEST:---

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