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FPSC Classic Models and Media / 2 questions about my character textures.

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DjSonicx
17
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Joined: 15th Jun 2007
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Posted: 8th Mar 2008 22:47
Hi. i imported my character to fpsc. the animation is working correctly. but the texture is weird...
1º-when im making my level. my character looks good, with all the textures apearing, and it got shadows. when i run the test level, my character loose is shadow, and is brightness is too high... if you don't get it, i atached an image to show what's happening

2º- one of the textures don't apear when i build my level. yes, i searched and i found a topic saying that my character must be dinamic to use multiple textures, and i must leave in blank the texture part of my fpe file. it worked with other models i've made but not with my character. if you can't find a solution for this one it's ok, i can retexture my character with only one texture in 3ds max later...

what should i do?
thank's in advance.

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CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 8th Mar 2008 22:55
Hmm....

I think shadows are only shown with shader effects, or did you texture them on yourself?

DjSonicx
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Posted: 9th Mar 2008 01:20
i didn't textured the shadows, but shouldn't they appear automaticaly? (has we see in the map editor?). anyway, i used "full shader effect" this time, and the result is almost the same... it's still difficult to define is arm and the rest of his body (all the character looks weird)
CoffeeGrunt
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Location: England
Posted: 9th Mar 2008 01:27
Yeh, in most 3D editors f this sort, they have some sort of shader effect, normally called "specular" shading.....

But shader effects in FPSC are broken, try upoading the texure for us to have a better look at....

DjSonicx
17
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Joined: 15th Jun 2007
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Posted: 9th Mar 2008 01:58
thanks for replying.
ok then, i uploaded one of the textures, the bigger one, because this texture envolve almost all parts of my caracker. it's the entire body and is belly.
im looking now for the function "specular" if i found it (and if it works) ill tell you

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