I'm glad you like the art style, now If i could just get anything working right ingame we'd be set
...
Quote: "Just please don't decide to turn it into a fps MMoRPG!!"
don't give me any horrible ideas to latch onto.
Quote: "Oh! and your pistol is awesome! Definitely a Glock 17(L?) I'd say! "
I'm glad you like it. I'm really not sure what pistol I was basing it off, I just searched handgun on wikipedia and took the first image.
EDIT:
I've made some more media for it, ammo boxes.
Edit2:
I've now made it so left and right do not turn, they strafe. problem is. my code is now:
set display mode 1024,768,32
sync on
sync rate 45
hide mouse
load object "mediamodelsplayer.x",1
position object 1,0,0,0
load image "mediatexturesplayer.JPG",1
texture object 1,1
make object box 3,50,50,50
position object 3,-125,0,-450
do
POSITION CAMERA OBJECT POSITION X(1)+0,OBJECT POSITION Y(1)+200,OBJECT POSITION Z(1)+300
point camera object position x(1),object position y(1),object position z(1)
IF keystate(17)=1 THEN MOVE OBJECT 1,-5
IF keystate(31)=1 THEN MOVE OBJECT 1,5
IF keystate(30)=1 THEN move OBJECT right 1,3
IF keystate(32)=1 THEN move OBJECT left 1,3
sync
loop
If you read the code, you'll see I had to make the rightkey MOVE OBJECT LEFT to get it to strafe right. Can some people please tell me how to fix this, as well as any other errors you find. I've had two suggestion for mouseaim, neither one I could get working properly. If you might be able to help, please tell me.
EDIT3:
changed code to use WASD, not arrowkeys