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FPSC Classic Scripts / Trigger as objective and winzone help.

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Srch
16
Years of Service
User Offline
Joined: 7th Mar 2008
Location:
Posted: 12th Mar 2008 13:07
Hi, I was trying to set a switch to "is objective", and ended up having to destroy it to get it to work

I haven't had a chance to test the script in this post: http://forum.thegamecreators.com/?m=forum_view&t=120534&b=23
, a more step by step explanation of how the invisible key thing works would be handy, couldn't find it in the H&T guide

also it seems to be that an entity set as objective, will complete the objective if it is destroyed, so maybe getting the switch to destroy something would work better?

Another thing: Anyone know a way to have the winzone activate only when all other objectives have been completed?

At the moment if I have a few objectives and the winzone, the order in which you complete them is irrelevant, so if you go to winzone first and then kill the boss, the level ends when you kill the guy.

I would like the winzone to be the only way to complete the level, but for it not to be active until I kill some objective guys (or use triggers, or switches, picked or destroyed object, etc.)

thanks in advance.
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 13th Mar 2008 00:55
Simply make it so that the player cannot reach the winzone until he's completed the toher objectives.

You may want to read further into the post you linked to, especially the post that I made. It clearly depicts how the property works, what ways the objective can be fulfilled, as well as how the numbering system for objectives work.


The one and only,
~PlystirE~

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