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FPSC Classic Scripts / Texture related scripting

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ekr3peeK
16
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Joined: 12th Mar 2008
Location:
Posted: 13th Mar 2008 09:48
Is it possible, to activate more then two textures to the same entity, using some script or something?
Luzifer
17
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Joined: 6th Nov 2007
Location:
Posted: 13th Mar 2008 16:06
You can make your own texture and combine two textures. What do you want to do??
Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 13th Mar 2008 16:57
he means like if you press a button three times it switches to three different textures, not two

just a guess

Formerly Bum Fat Cheese
ekr3peeK
16
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Joined: 12th Mar 2008
Location:
Posted: 15th Mar 2008 13:59
I mean, like everytime I shoot an enemy, he gets more bloodier and bloodier... is this possible?
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 17th Mar 2008 21:24
It would be using the entity health command and then resetting the texture at each new low.



Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 17th Mar 2008 22:32
There's an entity health command? Really?!


Anyway... that still wouldn't work, the scripting command for setting a texture CANNOT load a new file.. It will only give the entity one of the two textures specified in it's properties. Even THEN, it's very glitchy with character entities. If that glitch has been fixed recently, then awesome, I must be out of the loop, lol.


The one and only,
~PlystirE~

CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 21st Mar 2008 17:06
I don't think you are, Ply......

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