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FPSC Classic Models and Media / Medieval trebuchet (help)

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bas
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Posted: 13th Mar 2008 17:20
here is a picture of my trebuchet.

believe it or not but the sack and the cilinder with it has 2000 polygons. any one idea's to reduce it?

and please comment

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Dude232
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Posted: 13th Mar 2008 23:09
you to post a screenshot in .jpg

Seth Black
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Posted: 14th Mar 2008 00:40 Edited at: 16th Mar 2008 20:44
...nice looking trebuchet.

If you'd like, you could send it to me, I can run it through AC3D to reduce the polys, and send it back to you.

Thanks,

Seth Black

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bas
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Posted: 14th Mar 2008 10:13
i have sended to you

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Dream
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Posted: 14th Mar 2008 20:04
very nice, although you probly need ropes too create pressure so that it can be used like a real one
Seth Black
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Posted: 14th Mar 2008 20:35 Edited at: 14th Mar 2008 20:35
Quote: "i have sended to you"


...bas, I received the .3ds file.

I'll see what I'm able to do. If I make good progress with reduction,
I'll send the reduced file back to you through email...

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bas
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Posted: 15th Mar 2008 11:38
ok thx.

Bas

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bas
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Posted: 15th Mar 2008 12:44
Quote: "very nice, although you probly need ropes too create pressure so that it can be used "


I know working on that if i get the reduced file back :p

wil show you later the final result

bas

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Seth Black
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Posted: 15th Mar 2008 22:44 Edited at: 16th Mar 2008 20:50
Quote: "I know working on that if i get the reduced file back "


...I'll reduce it tonight, and should have it to you tomorrow.


EDIT: Okay, I managed to reduce the trebuchet down from the chunky original 12,146 polys down to an FPSC-friendly 2,686 polys.

There was a stray vertice that I put back into place, but other than that, I think the model didn't really suffer much in the way of overall appearance.

I've sent it to you, via email, Bas...


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bas
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Posted: 17th Mar 2008 23:28
strange that it got 12k poly orginal by you .
when i count them with max they are only 2886 polys

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Seth Black
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Posted: 18th Mar 2008 20:05
...the 12K was the total for the three objects together.

Are you sure you're looking at the sum of the three, in Max?

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bas
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Posted: 18th Mar 2008 23:30
i sall check it

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bas
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Posted: 20th Mar 2008 00:14
please comment

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Beast E Gargoyle
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Posted: 20th Mar 2008 03:45 Edited at: 20th Mar 2008 03:45
@bas- For your catapult when you animate it please make it good and realistic like the one from the lord of the rings movies where they cut the rope the board turns and the giant handle goes upward and reins down debry on the opposing army. If you do this and make it a low price, i'll be mighty interested. All the best,
Beastegargoyle

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bas
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Posted: 20th Mar 2008 17:48
here is how the animations is going to look like

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Seth Black
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Posted: 20th Mar 2008 21:55
Quote: "here is how the animations is going to look like"


...that looks great, bas!

One suggestion, for added realism, have the "sack" continue forward and flip over the front of the trebuchet's arm, rather than have it stop abruptly as it now does.

In real life, the velocity and momentum would carry it forward, over the top of the arm.

Again, this looks incredible!

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bas
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Posted: 20th Mar 2008 23:24
i sall fix it now :p

Bas

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bas
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Posted: 21st Mar 2008 00:17
this better ??

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Ocho Geek
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Posted: 21st Mar 2008 00:26
you animation is kinda slow and smooth, you want it too snap forwards faster, and then winch it back into place really slowly

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bas
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Posted: 21st Mar 2008 00:44
it still not finished so iam working whole night long till its finished

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Ocho Geek
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Posted: 21st Mar 2008 22:18 Edited at: 21st Mar 2008 22:19
good luck

could you possibly uvmap it and send it to me, i would love a shot at texturing it

bas
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Posted: 22nd Mar 2008 00:04 Edited at: 22nd Mar 2008 00:06
uv is free for personal use.

here is the download

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